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@@ -245,7 +245,7 @@ const squareTwo = {
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blocks.list.push(curBlock);
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// Auxiliar blocks (lower alpha)
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- const alpha = showFractions ? 0.2 : 0;
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+ const alpha = 0.2;
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const curYAux = y0 + self.control.blockHeight + 10;
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const curAuxBlock = game.add.geom.rect(
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curX,
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@@ -268,8 +268,8 @@ const squareTwo = {
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font: 'bold ' + textStyles.h4_.font,
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fill: lineColor,
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};
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-
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blocks.label = game.add.text(xLabel, yLabel, blocks.list.length, font);
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+ blocks.label.alpha = showFractions ? 1 : 0;
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// 'selected blocks/fraction' label for (a) : at the bottom of (a)
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yLabel = y0 + self.control.blockHeight + 40;
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@@ -322,6 +322,7 @@ const squareTwo = {
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);
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},
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renderOperationUI: () => {
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+ // ?
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const uiList = [
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...self.blocks.top.list,
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...self.blocks.bottom.list,
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@@ -580,7 +581,8 @@ const squareTwo = {
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self.blocks[curSet].list.length
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}`;
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- self.blocks[curSet].fractions[1].alpha = 1;
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+ // End fraction line
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+ self.blocks[curSet].fractions[1].alpha = showFractions ? 1 : 0;
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self.blocks[curSet].hasClicked = true; // Inform player have clicked in current block set
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self.blocks[curSet].animate = true; // Let it initiate animation
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@@ -627,7 +629,8 @@ const squareTwo = {
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self.blocks[curSet].fractions[0].x = newX;
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self.blocks[curSet].fractions[1].x = newX;
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- self.blocks[curSet].fractions[0].alpha = 1;
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+ // End fraction nominator and denominator
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+ self.blocks[curSet].fractions[0].alpha = showFractions ? 1 : 0;
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}
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}
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},
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