| 
					
				 | 
			
			
				@@ -245,7 +245,7 @@ const squareTwo = { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         blocks.list.push(curBlock); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         // Auxiliar blocks (lower alpha) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        const alpha = showFractions ? 0.2 : 0; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        const alpha = 0.2; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         const curYAux = y0 + self.control.blockHeight + 10; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         const curAuxBlock = game.add.geom.rect( 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				           curX, 
			 | 
		
	
	
		
			
				| 
					
				 | 
			
			
				@@ -268,8 +268,8 @@ const squareTwo = { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         font: 'bold ' + textStyles.h4_.font, 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         fill: lineColor, 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				       }; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				- 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				       blocks.label = game.add.text(xLabel, yLabel, blocks.list.length, font); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      blocks.label.alpha = showFractions ? 1 : 0; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
			 | 
		
	
		
			
				 | 
				 | 
			
			
				       // 'selected blocks/fraction' label for (a) : at the bottom of (a) 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				       yLabel = y0 + self.control.blockHeight + 40; 
			 | 
		
	
	
		
			
				| 
					
				 | 
			
			
				@@ -322,6 +322,7 @@ const squareTwo = { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				       ); 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				     }, 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				     renderOperationUI: () => { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+      // ? 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				       const uiList = [ 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         ...self.blocks.top.list, 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         ...self.blocks.bottom.list, 
			 | 
		
	
	
		
			
				| 
					
				 | 
			
			
				@@ -580,7 +581,8 @@ const squareTwo = { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				           self.blocks[curSet].list.length 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         }`; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-        self.blocks[curSet].fractions[1].alpha = 1; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        // End fraction line 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+        self.blocks[curSet].fractions[1].alpha = showFractions ? 1 : 0; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         self.blocks[curSet].hasClicked = true; // Inform player have clicked in current block set 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         self.blocks[curSet].animate = true; // Let it initiate animation 
			 | 
		
	
	
		
			
				| 
					
				 | 
			
			
				@@ -627,7 +629,8 @@ const squareTwo = { 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				           self.blocks[curSet].fractions[0].x = newX; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				           self.blocks[curSet].fractions[1].x = newX; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				  
			 | 
		
	
		
			
				 | 
				 | 
			
			
				-          self.blocks[curSet].fractions[0].alpha = 1; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+          // End fraction nominator and denominator 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				+          self.blocks[curSet].fractions[0].alpha = showFractions ? 1 : 0; 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				         } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				       } 
			 | 
		
	
		
			
				 | 
				 | 
			
			
				     }, 
			 |