|  |      if (completedLevels >= 4) game.add.geom.rect(660, 10, 4 * 37.5, 35, undefined, 0, colors.intenseGreen, 0.5);
 |  |      if (completedLevels >= 4) game.add.geom.rect(660, 10, 4 * 37.5, 35, undefined, 0, colors.intenseGreen, 0.5);
 | 
												
													
														
															|  |      else game.add.geom.rect(660, 10, completedLevels * 37.5, 35, undefined, 0, colors.yellow, 0.9);
 |  |      else game.add.geom.rect(660, 10, completedLevels * 37.5, 35, undefined, 0, colors.yellow, 0.9);
 |