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if (completedLevels >= 4) game.add.geom.rect(660, 10, 4 * 37.5, 35, undefined, 0, colors.intenseGreen, 0.5);
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if (completedLevels >= 4) game.add.geom.rect(660, 10, 4 * 37.5, 35, undefined, 0, colors.intenseGreen, 0.5);
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else game.add.geom.rect(660, 10, completedLevels * 37.5, 35, undefined, 0, colors.yellow, 0.9);
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else game.add.geom.rect(660, 10, completedLevels * 37.5, 35, undefined, 0, colors.yellow, 0.9);
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