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@@ -115,15 +115,9 @@ const endState = {
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}
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}
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- if (self.control.endLevel) {
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- // FOR MOODLE
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- if (!moodle) {
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- completedLevels = 0;
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- game.state.start('menu');
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- } else {
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- // FOR MOODLE
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- parent.location.reload(true);
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- }
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+ if (!moodle && self.control.endLevel) {
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+ completedLevels = 0;
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+ game.state.start('menu');
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}
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game.render.all();
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@@ -194,23 +188,28 @@ const endState = {
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},
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renderEndUI: () => {
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const btnY = context.canvas.height / 2;
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+ let btnTextFont = textStyles.btn;
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// Continue Button
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- self.ui.continue.button = game.add.geom.rect(
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- context.canvas.width / 2,
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- btnY,
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- 600,
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- 100,
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- colors.green
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- );
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- self.ui.continue.button.anchor(0.5, 0.5);
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+ if (!moodle) {
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+ self.ui.continue.button = game.add.geom.rect(
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+ context.canvas.width / 2,
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+ btnY,
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+ 600,
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+ 100,
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+ colors.green
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+ );
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+ self.ui.continue.button.anchor(0.5, 0.5);
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+ } else {
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+ btnTextFont = { ...btnTextFont, fill: colors.blue };
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+ }
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// Continue button text
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self.ui.continue.text = game.add.text(
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context.canvas.width / 2,
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btnY + 16,
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- game.lang.back_to_menu,
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- textStyles.btn
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+ moodle ? game.lang.submit : game.lang.back_to_menu,
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+ btnTextFont
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);
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// Title
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@@ -235,7 +234,7 @@ const endState = {
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const x = game.math.getMouse(mouseEvent).x;
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const y = game.math.getMouse(mouseEvent).y;
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- if (self.control.waitUserAction) {
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+ if (!moodle && self.control.waitUserAction) {
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if (game.math.isOverIcon(x, y, self.ui.continue.button)) {
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if (audioStatus) game.audio.popSound.play();
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self.control.endLevel = true;
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@@ -251,9 +250,8 @@ const endState = {
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onInputOver: function (mouseEvent) {
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const x = game.math.getMouse(mouseEvent).x;
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const y = game.math.getMouse(mouseEvent).y;
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- let overIcon;
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- if (self.control.waitUserAction) {
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+ if (!moodle && self.control.waitUserAction) {
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if (game.math.isOverIcon(x, y, self.ui.continue.button)) {
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// If pointer is over icon
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document.body.style.cursor = 'pointer';
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