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@@ -216,7 +216,7 @@ const customMenuState = {
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// --------------------------- INFO BOX
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// --------------------------- INFO BOX
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- this.infoBox = document.getElementById('myModal');
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+ this.infoBox = document.getElementById('my-modal');
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// When the user clicks on the 'x', close the modal
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// When the user clicks on the 'x', close the modal
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document.getElementsByClassName('close')[0].onclick = function () {
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document.getElementsByClassName('close')[0].onclick = function () {
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@@ -252,222 +252,233 @@ const customMenuState = {
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squareTwo: {
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squareTwo: {
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title: '<b>' + game.lang.game_modes + '</b>',
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title: '<b>' + game.lang.game_modes + '</b>',
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body: game.lang.infoBox_mode,
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body: game.lang.infoBox_mode,
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- img: '<center> <table> <tr> <td> <b>A)</b> ' + game.lang.infoBox_mode_s2_A +
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+ img: '<table> <tr> <td> <b>A)</b> ' + game.lang.infoBox_mode_s2_A +
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' </td> <td> <b>B)</b> ' + game.lang.infoBox_mode_s2_B +
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' </td> <td> <b>B)</b> ' + game.lang.infoBox_mode_s2_B +
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' </td> </tr> <tr> <td> <img width=98% src="' + game.image['s2-A-h'].src + '"> ' +
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' </td> </tr> <tr> <td> <img width=98% src="' + game.image['s2-A-h'].src + '"> ' +
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- ' </td> <td> <img width=98% src="' + game.image['s2-B-h'].src + '"> </td> </tr> <table> </center>'
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+ ' </td> <td> <img width=98% src="' + game.image['s2-B-h'].src + '"> </td> </tr> <table>'
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}
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}
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},
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},
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gameOperation: {
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gameOperation: {
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title: '<b>' + game.lang.operation_math + '</b>',
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title: '<b>' + game.lang.operation_math + '</b>',
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body: game.lang.infoBox_oper,
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body: game.lang.infoBox_oper,
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- img: '<center> <table> <tr style="border-bottom: 5px solid white"> <td> <img width=50 src="' + game.image['operation_plus'].src + '"> ' + game.lang.plus +
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- ' </td> <td> <img width=50 src="' + game.image['operation_mixed'].src + '"> ' + game.lang.mixed +
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- ' </td> </tr> <tr> <td><img width=50 src="' + game.image['operation_minus'].src + '"> ' + game.lang.minus +
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- ' </td> <td> <img width=50 src="' + game.image['operation_equals'].src + '"> ' + game.lang.equals + ' </td> </tr> <table> <center>',
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+ img:
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+ '<table class="table">' +
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+ '<tr>' +
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+ '<td> <img width=50 src="' + game.image['operation_plus'].src + '"> </td>' +
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+ '<td> <img width=50 src="' + game.image['operation_mixed'].src + '"> </td>' +
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+ '<td> <img width=50 src="' + game.image['operation_minus'].src + '"> </td>' +
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+ '<td> <img width=50 src="' + game.image['operation_equals'].src + '"> </td>' +
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+ '</tr> <tr>' +
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+ '<td class="text-center">' + game.lang.plus + '</td>' +
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+ '<td class="text-center">' + game.lang.mixed + '</td>' +
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+ '<td class="text-center">' + game.lang.minus + '</td>' +
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+ '<td class="text-center">' + game.lang.equals + '</td>' +
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+ '</tr>' +
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+ '</table>'
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},
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},
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- gameDifficulty: {
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- squareOne: {
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- title: '<b>' + game.lang.difficulties + '</b>',
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- body: game.lang.infoBox_diff + ' ' + game.lang.infoBox_diff_obs,
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- img: '<table> <tr> <td> <b>' + game.lang.difficulty + ':</b> 1' +
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- ' </td> <td> <b>' + game.lang.difficulty + ':</b> 3' +
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- ' </td> </tr> <tr> <td> <img width=100% src="' + game.image['s1-diff-1'].src + '"> ' +
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- ' </td> <td style="border-left: 4px solid white"> <img width=100% src="' + game.image['s1-diff-3'].src + '"> </td> </tr> </table> <br>' +
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- game.lang.infoBox_diff_aux + '<center> <img width=50% src="' + game.image['map-s1'].src + '"> </center>'
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- },
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- circleOne: {
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- title: '<b>' + game.lang.difficulties + '</b>',
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- body: game.lang.infoBox_diff + ' ' + game.lang.infoBox_diff_obs,
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- img: '<center> <table> <tr> <td style="border-right: 4px solid white"> <b>' + game.lang.difficulty + ':</b> 1' +
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- ' </td> <td> <b>' + game.lang.difficulty + ':</b> 5' +
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- ' </td> </tr> <tr> <td> <img width=100% src="' + game.image['c1-diff-1'].src + '"> ' +
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- ' </td> <td style="border-left: 4px solid white"> <img width=100% src="' + game.image['c1-diff-5'].src + '"> </td> </tr> </table> <center> <br>' +
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- game.lang.infoBox_diff_aux + '<center> <img width=50% src="' + game.image['map-c1s2'].src + '"> </center>'
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- },
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- squareTwo: {
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- title: '<b>' + game.lang.difficulties + '</b>',
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- body: game.lang.infoBox_diff,
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- img: '<table> <tr> <td> <b>' + game.lang.difficulty + ':</b> 1' +
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- ' </td> <td> <b>' + game.lang.difficulty + ':</b> 5' +
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- ' </td> </tr> <tr> <td> <img width=100% src="' + game.image['s2-diff-1'].src + '"> ' +
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- ' </td> <td style="border-left: 4px solid white"> <img width=100% src="' + game.image['s2-diff-5'].src + '"> </td> </tr> </table> <br>' +
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- game.lang.infoBox_diff_aux + '<center> <img width=50% src="' + game.image['map-c1s2'].src + '"> </center>'
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- },
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- },
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+gameDifficulty: {
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+ squareOne: {
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+ title: '<b>' + game.lang.difficulties + '</b>',
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+ body: game.lang.infoBox_diff + ' ' + game.lang.infoBox_diff_obs,
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+ img: '<table> <tr> <td> <b>' + game.lang.difficulty + ':</b> 1' +
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+ ' </td> <td> <b>' + game.lang.difficulty + ':</b> 3' +
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+ ' </td> </tr> <tr> <td> <img width=100% src="' + game.image['s1-diff-1'].src + '"> ' +
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+ ' </td> <td style="border-left: 4px solid white"> <img width=100% src="' + game.image['s1-diff-3'].src + '"> </td> </tr> </table> <br>' +
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+ game.lang.infoBox_diff_aux + '<center> <img width=50% src="' + game.image['map-s1'].src + '"> </center>'
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+ },
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+ circleOne: {
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+ title: '<b>' + game.lang.difficulties + '</b>',
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+ body: game.lang.infoBox_diff + ' ' + game.lang.infoBox_diff_obs,
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+ img: '<table> <tr> <td style="border-right: 4px solid white"> <b>' + game.lang.difficulty + ':</b> 1' +
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+ ' </td> <td> <b>' + game.lang.difficulty + ':</b> 5' +
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+ ' </td> </tr> <tr> <td> <img width=100% src="' + game.image['c1-diff-1'].src + '"> ' +
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+ ' </td> <td style="border-left: 4px solid white"> <img width=100% src="' + game.image['c1-diff-5'].src + '"> </td> </tr> </table> <center> <br>' +
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+ game.lang.infoBox_diff_aux + '<center> <img width=50% src="' + game.image['map-c1s2'].src + '"> </center>'
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+ },
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+ squareTwo: {
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+ title: '<b>' + game.lang.difficulties + '</b>',
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+ body: game.lang.infoBox_diff,
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+ img: '<table> <tr> <td> <b>' + game.lang.difficulty + ':</b> 1' +
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+ ' </td> <td> <b>' + game.lang.difficulty + ':</b> 5' +
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+ ' </td> </tr> <tr> <td> <img width=100% src="' + game.image['s2-diff-1'].src + '"> ' +
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+ ' </td> <td style="border-left: 4px solid white"> <img width=100% src="' + game.image['s2-diff-5'].src + '"> </td> </tr> </table> <br>' +
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+ game.lang.infoBox_diff_aux + '<center> <img width=50% src="' + game.image['map-c1s2'].src + '"> </center>'
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+ },
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+},
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- gameMisc: {
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- squareOne: {
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- title: '<b>' + game.lang.show + ' ' + auxText + '</b>',
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- body: game.lang.infoBox_misc_label,
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- img: '<center> <img width=80% src="' + game.image['s1-label'].src + '"> </center>',
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+gameMisc: {
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+ squareOne: {
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+ title: '<b>' + game.lang.show + ' ' + auxText + '</b>',
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+ body: game.lang.infoBox_misc_label,
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+ img: '<img class="mx-auto" width=80% src="' + game.image['s1-label'].src + '">',
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},
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},
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- circleOne: {
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- title: '<b>' + game.lang.show + ' ' + auxText + '</b>',
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- body: game.lang.infoBox_misc_label,
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- img: '<center> <img width=60% src="' + game.image['c1-label'].src + '"> </center>',
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+ circleOne: {
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+ title: '<b>' + game.lang.show + ' ' + auxText + '</b>',
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+ body: game.lang.infoBox_misc_label,
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+ img: '<img class="mx-auto" width=60% src="' + game.image['c1-label'].src + '">',
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},
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},
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- squareTwo: {
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- title: '<b>' + game.lang.show + ' ' + auxText + '</b>',
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- body: game.lang.infoBox_misc_rect,
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- img: '<center> <img width=100% src="' + game.image['s2-label'].src + '"> </center>',
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+ squareTwo: {
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+ title: '<b>' + game.lang.show + ' ' + auxText + '</b>',
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+ body: game.lang.infoBox_misc_rect,
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+ img: '<img class="mx-auto" width=100% src="' + game.image['s2-label'].src + '">',
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}
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}
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- }
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+}
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};
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};
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- // ------------- EVENTS
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+// ------------- EVENTS
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- game.event.add('click', this.onInputDown);
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- game.event.add('mousemove', this.onInputOver);
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+game.event.add('click', this.onInputDown);
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+game.event.add('mousemove', this.onInputOver);
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}
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}
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},
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},
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- /**
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- * Displays game menu information boxes.
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- */
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- showInfoBox: function (icon) {
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- self.infoBox.style.display = 'block';
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+/**
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+ * Displays game menu information boxes.
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+ */
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+showInfoBox: function (icon) {
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+ self.infoBox.style.display = 'block';
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- const element = (icon.id == 'gameOperation') ? self.infoBoxContent[icon.id] : self.infoBoxContent[icon.id][gameType];
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+ const element = (icon.id == 'gameOperation') ? self.infoBoxContent[icon.id] : self.infoBoxContent[icon.id][gameType];
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- let msg = '<h3>' + element.title + '</h3>'
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- + '<p align=justify>' + element.body + '</p>'
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- + element.img;
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+ let msg = '<h3>' + element.title + '</h3>'
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+ + '<p align=justify>' + element.body + '</p>'
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+ + element.img;
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- document.getElementById('infobox-content').innerHTML = msg;
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- },
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+ document.getElementById('infobox-content').innerHTML = msg;
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+},
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- /**
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- * Saves information selected by the player
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- *
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- * @param {object} icon selected icon
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- */
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- load: function (icon) {
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-
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- if (audioStatus) game.audio.beepSound.play();
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-
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- const type = icon.iconType;
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- switch (type) {
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- case 'gameMode': gameMode = icon.gameMode; break;
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- case 'gameOperation': gameOperation = icon.gameOperation; break;
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- case 'difficulty': gameDifficulty = icon.difficulty; break;
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- case 'infoIcon': self.showInfoBox(icon); break;
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- case 'selectionBox':
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- if (icon.curFrame == 0) {
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- icon.curFrame = 1;
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- fractionLabel = true;
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- } else {
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- icon.curFrame = 0;
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- fractionLabel = false;
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- }
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- game.render.all();
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- break;
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- case 'enter':
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- if (debugMode) {
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- console.log('------------------------------' +
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- '\nGame State: ' + gameType +
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- '\nGame Mode: ' + gameMode +
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- '\n------------------------------');
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- }
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- mapPosition = 0; // Map position
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- mapMove = true; // Move no next point
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- completedLevels = 0; // Reset the game progress when entering a new level
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- game.state.start('map');
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- break;
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- }
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+/**
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+ * Saves information selected by the player
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+ *
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+ * @param {object} icon selected icon
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+ */
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+load: function (icon) {
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- },
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+ const type = icon.iconType;
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- /**
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- * Called by mouse click event
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- *
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- * @param {object} mouseEvent contains the mouse click coordinates
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- */
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- onInputDown: function (mouseEvent) {
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- const x = game.math.getMouse(mouseEvent).x;
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- const y = game.math.getMouse(mouseEvent).y;
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- let overIcon;
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-
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- // Check if clicked on an icon
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- for (let i in self.menuIcons) {
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- if (game.math.isOverIcon(x, y, self.menuIcons[i])) {
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- overIcon = i;
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- break;
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+ if (audioStatus) game.audio.popSound.play();
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+
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+ switch (type) {
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+ case 'gameMode': gameMode = icon.gameMode; break;
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+ case 'gameOperation': gameOperation = icon.gameOperation; break;
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+ case 'difficulty': gameDifficulty = icon.difficulty; break;
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+ case 'infoIcon': self.showInfoBox(icon); break;
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+ case 'selectionBox':
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+ if (icon.curFrame == 0) {
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+ icon.curFrame = 1;
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+ fractionLabel = true;
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+ } else {
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+ icon.curFrame = 0;
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+ fractionLabel = false;
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}
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}
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+ game.render.all();
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+ break;
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+ case 'enter':
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+ if (debugMode) {
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+ console.log('------------------------------' +
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+ '\nGame State: ' + gameType +
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+ '\nGame Mode: ' + gameMode +
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+ '\n------------------------------');
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+ }
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+ mapPosition = 0; // Map position
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+ mapMove = true; // Move no next point
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+ completedLevels = 0; // Reset the game progress when entering a new level
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+ game.state.start('map');
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+ break;
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+ }
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+
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+},
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+
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+/**
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+ * Called by mouse click event
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+ *
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+ * @param {object} mouseEvent contains the mouse click coordinates
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+ */
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+onInputDown: function (mouseEvent) {
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+ const x = game.math.getMouse(mouseEvent).x;
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+ const y = game.math.getMouse(mouseEvent).y;
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+ let overIcon;
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+
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+ // Check if clicked on an icon
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+ for (let i in self.menuIcons) {
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+ if (game.math.isOverIcon(x, y, self.menuIcons[i])) {
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+ overIcon = i;
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+ break;
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}
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}
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+ }
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- // Update gui
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- if (overIcon) { // If has clicked on an icon
|
|
|
|
- document.body.style.cursor = 'pointer';
|
|
|
|
- self.menuIcons.forEach(cur => {
|
|
|
|
- if (cur.iconType == self.menuIcons[overIcon].iconType) { // If its in the same icon category
|
|
|
|
- if (cur == self.menuIcons[overIcon]) { // If its the clicked icon
|
|
|
|
- if (cur.iconType == 'gameMode' || cur.iconType == 'gameOperation') cur.curFrame = 1;
|
|
|
|
- else if (cur.iconType == 'difficulty') cur.fillColor = colors.blue;
|
|
|
|
- } else {
|
|
|
|
- if (cur.iconType == 'gameMode' || cur.iconType == 'gameOperation') cur.curFrame = 0;
|
|
|
|
- else if (cur.iconType == 'difficulty') cur.fillColor = colors.gray;
|
|
|
|
- }
|
|
|
|
|
|
+ // Update gui
|
|
|
|
+ if (overIcon) { // If has clicked on an icon
|
|
|
|
+ document.body.style.cursor = 'pointer';
|
|
|
|
+ self.menuIcons.forEach(cur => {
|
|
|
|
+ if (cur.iconType == self.menuIcons[overIcon].iconType) { // If its in the same icon category
|
|
|
|
+ if (cur == self.menuIcons[overIcon]) { // If its the clicked icon
|
|
|
|
+ if (cur.iconType == 'gameMode' || cur.iconType == 'gameOperation') cur.curFrame = 1;
|
|
|
|
+ else if (cur.iconType == 'difficulty') cur.fillColor = colors.blue;
|
|
|
|
+ } else {
|
|
|
|
+ if (cur.iconType == 'gameMode' || cur.iconType == 'gameOperation') cur.curFrame = 0;
|
|
|
|
+ else if (cur.iconType == 'difficulty') cur.fillColor = colors.gray;
|
|
}
|
|
}
|
|
- });
|
|
|
|
|
|
+ }
|
|
|
|
+ });
|
|
|
|
|
|
- self.load(self.menuIcons[overIcon]);
|
|
|
|
|
|
+ self.load(self.menuIcons[overIcon]);
|
|
|
|
|
|
- } else document.body.style.cursor = 'auto';
|
|
|
|
|
|
+ } else document.body.style.cursor = 'auto';
|
|
|
|
|
|
- navigationIcons.onInputDown(x, y);
|
|
|
|
|
|
+ navigationIcons.onInputDown(x, y);
|
|
|
|
|
|
- game.render.all();
|
|
|
|
|
|
+ game.render.all();
|
|
|
|
|
|
- },
|
|
|
|
|
|
+},
|
|
|
|
|
|
- /**
|
|
|
|
- * Called by mouse move event
|
|
|
|
- *
|
|
|
|
- * @param {object} mouseEvent contains the mouse move coordinates
|
|
|
|
- */
|
|
|
|
- onInputOver: function (mouseEvent) {
|
|
|
|
- const x = game.math.getMouse(mouseEvent).x;
|
|
|
|
- const y = game.math.getMouse(mouseEvent).y;
|
|
|
|
- let overIcon;
|
|
|
|
-
|
|
|
|
- // Check if pointer is over an icon
|
|
|
|
- for (let i in self.menuIcons) {
|
|
|
|
- if (game.math.isOverIcon(x, y, self.menuIcons[i])) {
|
|
|
|
- overIcon = i;
|
|
|
|
- break;
|
|
|
|
- }
|
|
|
|
|
|
+/**
|
|
|
|
+ * Called by mouse move event
|
|
|
|
+ *
|
|
|
|
+ * @param {object} mouseEvent contains the mouse move coordinates
|
|
|
|
+ */
|
|
|
|
+onInputOver: function (mouseEvent) {
|
|
|
|
+ const x = game.math.getMouse(mouseEvent).x;
|
|
|
|
+ const y = game.math.getMouse(mouseEvent).y;
|
|
|
|
+ let overIcon;
|
|
|
|
+
|
|
|
|
+ // Check if pointer is over an icon
|
|
|
|
+ for (let i in self.menuIcons) {
|
|
|
|
+ if (game.math.isOverIcon(x, y, self.menuIcons[i])) {
|
|
|
|
+ overIcon = i;
|
|
|
|
+ break;
|
|
}
|
|
}
|
|
|
|
+ }
|
|
|
|
|
|
- // Update gui
|
|
|
|
- if (overIcon) { // If pointer is over icon
|
|
|
|
- document.body.style.cursor = 'pointer';
|
|
|
|
- self.menuIcons.forEach(cur => {
|
|
|
|
- if (cur.iconType == self.menuIcons[overIcon].iconType) { // If its in the same icon category
|
|
|
|
- if (cur == self.menuIcons[overIcon]) { // If its the icon the pointer is over
|
|
|
|
- if (cur.iconType == 'enter') self.enterText.style = textStyles.h3__white;
|
|
|
|
- cur.scale = cur.originalScale * 1.1;
|
|
|
|
- } else {
|
|
|
|
- cur.scale = cur.originalScale;
|
|
|
|
- }
|
|
|
|
|
|
+ // Update gui
|
|
|
|
+ if (overIcon) { // If pointer is over icon
|
|
|
|
+ document.body.style.cursor = 'pointer';
|
|
|
|
+ self.menuIcons.forEach(cur => {
|
|
|
|
+ if (cur.iconType == self.menuIcons[overIcon].iconType) { // If its in the same icon category
|
|
|
|
+ if (cur == self.menuIcons[overIcon]) { // If its the icon the pointer is over
|
|
|
|
+ if (cur.iconType == 'enter') self.enterText.style = textStyles.h3__white;
|
|
|
|
+ cur.scale = cur.originalScale * 1.1;
|
|
|
|
+ } else {
|
|
|
|
+ cur.scale = cur.originalScale;
|
|
}
|
|
}
|
|
- });
|
|
|
|
- } else { // If pointer is not over icon
|
|
|
|
- if (self.enterText) self.enterText.style = textStyles.h4_white;
|
|
|
|
- self.menuIcons.forEach(cur => { cur.scale = cur.originalScale; });
|
|
|
|
- document.body.style.cursor = 'auto';
|
|
|
|
- }
|
|
|
|
|
|
+ }
|
|
|
|
+ });
|
|
|
|
+ } else { // If pointer is not over icon
|
|
|
|
+ if (self.enterText) self.enterText.style = textStyles.h4_white;
|
|
|
|
+ self.menuIcons.forEach(cur => { cur.scale = cur.originalScale; });
|
|
|
|
+ document.body.style.cursor = 'auto';
|
|
|
|
+ }
|
|
|
|
|
|
- // Check navigation icons
|
|
|
|
- navigationIcons.onInputOver(x, y);
|
|
|
|
|
|
+ // Check navigation icons
|
|
|
|
+ navigationIcons.onInputOver(x, y);
|
|
|
|
|
|
- game.render.all();
|
|
|
|
|
|
+ game.render.all();
|
|
|
|
|
|
- }
|
|
|
|
|
|
+}
|
|
|
|
|
|
}
|
|
}
|