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@@ -667,13 +667,56 @@ const squareOne = {
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const cardWidth = nextX - x0 + resultWidth + padding * 2;
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card.width = cardWidth;
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- const endSignX = (context.canvas.width - cardWidth) / 2 + cardWidth;
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-
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moveList(renderList, (context.canvas.width - cardWidth) / 2, 0);
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-
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self.fractionOperationUI = renderList;
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+
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+ if (gameMode === 'a') {
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+ if (self.control.isCorrect) {
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+ const floorFlag = game.add.image(
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+ self.floor.list[self.floor.correctIndex].x,
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+ self.tractor.y + 10,
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+ 'flag_green',
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+ 0.7
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+ );
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+ floorFlag.anchor(0, 1);
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+ } else {
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+ let min = self.floor.selectedIndex,
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+ max = self.floor.correctIndex;
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+ if (min > max) {
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+ let aux = min;
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+ min = max;
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+ max = aux;
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+ }
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+ for (let i = min + 1; i <= max; i++) {
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+ self.floor.list[i].fillColor = colors.red;
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+ self.floor.list[i].alpha = 1;
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+ }
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+ }
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+ } else {
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+ if (self.control.isCorrect) {
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+ console.log(self.floor);
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+ const floorFlag = game.add.image(
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+ self.floor.list[self.floor.curIndex].x,
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+ self.tractor.y + 10,
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+ 'flag_green',
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+ 0.7
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+ );
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+ floorFlag.anchor(0, 1);
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+ } else {
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+ let min = self.floor.selectedIndex,
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+ max = self.floor.curIndex;
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+ if (min < max) {
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+ for (let i = min + 1; i <= max; i++) {
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+ self.floor.list[i].fillColor = colors.red;
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+ self.floor.list[i].alpha = 1;
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+ }
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+ }
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+ }
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+ }
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+
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+ const endSignX = (context.canvas.width - cardWidth) / 2 + cardWidth;
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return endSignX;
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},
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renderEndUI: () => {
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@@ -818,20 +861,20 @@ const squareOne = {
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* Display correct answer
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*/
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showAnswer: () => {
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- if (!self.control.hasClicked) {
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-
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- if (gameMode == 'a') {
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- const aux = self.floor.list[0];
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- self.ui.help.x =
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- self.floor.correctX - (aux.width / 2) * self.control.direc;
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- self.ui.help.y = self.default.y0;
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-
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- } else {
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- const aux = self.stack.list[self.stack.correctIndex];
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- self.ui.help.x = aux.x + (aux.width / 2) * self.control.direc;
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- self.ui.help.y = aux.y;
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- }
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+
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+ if (gameMode == 'a') {
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+ const aux = self.floor.list[0];
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+ self.ui.help.x =
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+ self.floor.correctX - (aux.width / 2) * self.control.direc;
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+ self.ui.help.y = self.default.y0;
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+
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+ } else {
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+ const aux = self.stack.list[self.stack.correctIndex];
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+ self.ui.help.x = aux.x + (aux.width / 2) * self.control.direc;
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+ self.ui.help.y = aux.y;
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+ }
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+ if (!self.control.hasClicked) {
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self.ui.help.alpha = 0.7;
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}
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},
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