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@@ -151,104 +151,111 @@ const gameList = [
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gameMode: ['a', 'b'],
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gameOperation: ['plus', 'minus'],
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gameDifficulty: 3,
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- // info
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gameShape: 'square',
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assets: {
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- gameNameBtn: 'game_0',
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- gameModeBtn: ['mode_0', 'mode_1'],
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- gameOperationBtn: ['operation_plus', 'operation_minus'],
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- menuInfoBox: () => ({
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- title: `<strong>${game.lang.game}:</strong> ${game.lang.square} I`,
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- body: `<ul>${game.lang.infoBox_squareOne}</ul>`,
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- img: `<img class="ifr-infoBox__menu__img" src="${game.image['s1-A'].src}">`,
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- }),
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- customMenuInfoBox: () => ({
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- gameMode: {
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- title: game.lang.game_modes,
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- body: `<p>${game.lang.infoBox_mode}</p>`,
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- img: `<table>
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- <tr>
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- <td><b>${game.lang.mode}: A</b> - ${game.lang.infoBox_mode_s1_A}</td>
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- <td><b>${game.lang.mode}: B</b> - ${game.lang.infoBox_mode_s1_B}</td>
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- </tr>
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- <tr>
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- <td><img width=100% src="${game.image['s1-A-h'].src}"></td>
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- <td><img width=100% src="${game.image['s1-B-h'].src}"></td>
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- </tr>
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- <table>`,
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+ menu: {
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+ gameNameBtn: 'game_0',
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+ infoBox: () => ({
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+ title: `<strong>${game.lang.game}:</strong> ${game.lang.square} I`,
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+ body: `<ul>${game.lang.infoBox_squareOne}</ul>`,
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+ img: `<img class="ifr-infoBox__menu__img" src="${game.image['s1-A'].src}">`,
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+ }),
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+ },
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+ customMenu: {
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+ gameModeBtn: ['mode_0', 'mode_1'],
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+ gameOperationBtn: ['operation_plus', 'operation_minus'],
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+ infoBox: () => ({
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+ gameMode: {
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+ title: game.lang.game_modes,
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+ body: `<p>${game.lang.infoBox_mode}</p>`,
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+ img: `<table>
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+ <tr>
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+ <td><b>${game.lang.mode}: A</b> - ${game.lang.infoBox_mode_s1_A}</td>
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+ <td><b>${game.lang.mode}: B</b> - ${game.lang.infoBox_mode_s1_B}</td>
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+ </tr>
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+ <tr>
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+ <td><img width=100% src="${game.image['s1-A-h'].src}"></td>
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+ <td><img width=100% src="${game.image['s1-B-h'].src}"></td>
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+ </tr>
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+ <table>`,
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+ },
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+ gameDifficulty: {
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+ title: game.lang.difficulties,
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+ body: `<p>${game.lang.infoBox_diff}</p><p>${game.lang.infoBox_diff_obs}</p>`,
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+ img: `<table>
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+ <tr>
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+ <td><b>${game.lang.difficulty}:</b> 1</td>
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+ <td><b>${game.lang.difficulty}:</b> 3</td>
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+ </tr>
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+ <tr>
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+ <td><img width=100% src="${game.image['s1-diff-1'].src}"></td>
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+ <td style="border-left: 4px solid white"><img width=100% src="${game.image['s1-diff-3'].src}"></td>
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+ </tr>
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+ </table>
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+ <br>
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+ ${game.lang.infoBox_diff_aux}
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+ <div><img width=50% src="${game.image['map-s1'].src}"></div>`,
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+ },
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+ gameMisc: {
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+ title: `${game.lang.show} ${self.auxText}`,
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+ body: game.lang.infoBox_misc_label,
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+ img: `<img class="mx-auto" width=80% src="${game.image['s1-label'].src}">`,
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+ },
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+ }),
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+ },
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+ map: {
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+ characterAnimation: (operation) => {
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+ return operation === 'plus'
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+ ? ['green_tractor', [0, 1, 2, 3, 4], 3]
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+ : ['red_tractor', [10, 11, 12, 13, 14], 3];
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},
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- gameDifficulty: {
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- title: game.lang.difficulties,
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- body: `<p>${game.lang.infoBox_diff}</p><p>${game.lang.infoBox_diff_obs}</p>`,
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- img: `<table>
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- <tr>
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- <td><b>${game.lang.difficulty}:</b> 1</td>
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- <td><b>${game.lang.difficulty}:</b> 3</td>
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- </tr>
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- <tr>
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- <td><img width=100% src="${game.image['s1-diff-1'].src}"></td>
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- <td style="border-left: 4px solid white"><img width=100% src="${game.image['s1-diff-3'].src}"></td>
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- </tr>
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- </table>
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- <br>
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- ${game.lang.infoBox_diff_aux}
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- <div><img width=50% src="${game.image['map-s1'].src}"></div>`,
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+ character: (operation) => {
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+ let char;
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+ if (operation == 'plus') {
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+ char = game.add.sprite(
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+ self.points.x[curMapPosition],
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+ self.points.y[curMapPosition],
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+ 'tractor',
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+ 0,
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+ 0.75
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+ );
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+ }
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+ if (operation === 'minus') {
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+ char = game.add.sprite(
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+ self.points.x[curMapPosition],
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+ self.points.y[curMapPosition],
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+ 'tractor',
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+ 10,
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+ 0.75
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+ );
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+ }
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+ char.rotate = -30; // 25 anticlock
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+ return char;
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},
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- gameMisc: {
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- title: `${game.lang.show} ${self.auxText}`,
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- body: game.lang.infoBox_misc_label,
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- img: `<img class="mx-auto" width=80% src="${game.image['s1-label'].src}">`,
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+ startBuilding: () => {
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+ return game.add
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+ .image(self.points.x[0], self.points.y[0], 'garage', 0.6)
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+ .anchor(0.5, 1);
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+ },
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+ endBuilding: () => {
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+ return game.add
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+ .image(self.points.x[5], self.points.y[5], 'farm', 0.9)
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+ .anchor(0.4, 0.7);
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},
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- }),
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- mapCharacterAnimation: (operation) => {
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- return operation === 'plus'
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- ? ['green_tractor', [0, 1, 2, 3, 4], 3]
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- : ['red_tractor', [10, 11, 12, 13, 14], 3];
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- },
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- mapCharacter: (operation) => {
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- let char;
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- if (operation == 'plus') {
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- char = game.add.sprite(
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- self.points.x[curMapPosition],
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- self.points.y[curMapPosition],
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- 'tractor',
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- 0,
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- 0.75
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- );
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- }
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- if (operation === 'minus') {
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- char = game.add.sprite(
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- self.points.x[curMapPosition],
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- self.points.y[curMapPosition],
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- 'tractor',
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- 10,
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- 0.75
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- );
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- }
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- char.rotate = -30; // 25 anticlock
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- return char;
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- },
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- mapStart: () => {
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- return game.add
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- .image(self.points.x[0], self.points.y[0], 'garage', 0.6)
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- .anchor(0.5, 1);
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- },
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- mapEnd: () => {
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- return game.add
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- .image(self.points.x[5], self.points.y[5], 'farm', 0.9)
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- .anchor(0.4, 0.7);
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},
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- endCharacterAnimation: (animation) =>
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- animation === 'plus'
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- ? ['move', [0, 1, 2, 3, 4], 4]
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- : ['move', [10, 11, 12, 13, 14], 4],
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- endCharacter: (operation) => {
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- const char = game.add.sprite(0, 490, 'tractor', 0, 0.7);
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- char.anchor(0.5, 0.5);
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- if (operation === 'plus') char.curFrame = 10;
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- return char;
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+ end: {
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+ characterAnimation: (animation) =>
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+ animation === 'plus'
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+ ? ['move', [0, 1, 2, 3, 4], 4]
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+ : ['move', [10, 11, 12, 13, 14], 4],
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+ character: (operation) => {
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+ const char = game.add.sprite(0, 490, 'tractor', 0, 0.7);
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+ char.anchor(0.5, 0.5);
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+ if (operation === 'plus') char.curFrame = 10;
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+ return char;
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+ },
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+ building: () => game.add.image(650, 260, 'farm', 1.1),
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},
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- endBuilding: () => game.add.image(650, 260, 'farm', 1.1),
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},
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},
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{
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@@ -259,23 +266,26 @@ const gameList = [
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// info
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gameShape: 'circle',
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assets: {
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- gameNameBtn: 'game_1',
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- gameModeBtn: ['mode_2', 'mode_3'],
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- gameOperationBtn: [
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- 'operation_plus',
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- 'operation_minus',
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- 'operation_mixed',
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- ],
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- menuInfoBox: () => ({
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- title: `<strong>${game.lang.game}:</strong> ${game.lang.circle} I`,
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- body: `<ul>${game.lang.infoBox_circleOne}</ul>`,
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- img: `<img class="mx-auto" width=60% src="${game.image['c1-A'].src}">`,
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- }),
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- customMenuInfoBox: () => ({
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- gameMode: {
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- title: game.lang.game_modes,
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- body: `<p>${game.lang.infoBox_mode}</p>`,
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- img: `<table>
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+ menu: {
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+ gameNameBtn: 'game_1',
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+ infoBox: () => ({
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+ title: `<strong>${game.lang.game}:</strong> ${game.lang.circle} I`,
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+ body: `<ul>${game.lang.infoBox_circleOne}</ul>`,
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+ img: `<img class="mx-auto" width=60% src="${game.image['c1-A'].src}">`,
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+ }),
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+ },
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+ customMenu: {
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+ gameModeBtn: ['mode_2', 'mode_3'],
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+ gameOperationBtn: [
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+ 'operation_plus',
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+ 'operation_minus',
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+ 'operation_mixed',
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+ ],
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+ infoBox: () => ({
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+ gameMode: {
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+ title: game.lang.game_modes,
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+ body: `<p>${game.lang.infoBox_mode}</p>`,
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+ img: `<table>
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<tr style="border-bottom: 5px solid white">
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<td width=70%>
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<img width=100% src=${game.image['c1-A-h'].src}>
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@@ -287,11 +297,11 @@ const gameList = [
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<td> <b>${game.lang.mode}: B</b> - ${game.lang.infoBox_mode_c1_B}</td>
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</tr>
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</table>`,
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- },
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- gameDifficulty: {
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- title: game.lang.difficulties,
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- body: `<p>${game.lang.infoBox_diff}</p><p>${game.lang.infoBox_diff_obs}</p>`,
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- img: `<table>
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+ },
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+ gameDifficulty: {
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+ title: game.lang.difficulties,
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+ body: `<p>${game.lang.infoBox_diff}</p><p>${game.lang.infoBox_diff_obs}</p>`,
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+ img: `<table>
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<tr>
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<td style="border-right: 4px solid white">
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<b>${game.lang.difficulty}:</b> 1
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@@ -300,58 +310,59 @@ const gameList = [
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<b>${game.lang.difficulty}:</b> 5
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</td>
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</tr>
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- <tr>
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- <td>
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+ <tr>
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+ <td>
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<img width=100% src="${game.image['c1-diff-1'].src}">
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</td>
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<td style="border-left: 4px solid white">
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<img width=100% src="${game.image['c1-diff-5'].src}">
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</td>
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</tr>
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- </table>
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+ </table>
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<br>
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${game.lang.infoBox_diff_aux}
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<div><img width=50% src="${game.image['map-c1s2'].src}"></div>`,
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+ },
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+ gameMisc: {
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+ title: `${game.lang.show} ${self.auxText}`,
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+ body: game.lang.infoBox_misc_label,
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+ img: `<img class="mx-auto" width=60% src="${game.image['c1-label'].src}">`,
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+ },
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+ }),
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+ },
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+ map: {
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+ characterAnimation: (operation) => {
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+ return ['kid', [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10], 3];
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+ },
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+ character: () => {
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+ return game.add.sprite(
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+ self.points.x[curMapPosition],
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+ self.points.y[curMapPosition],
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+ 'kid_running',
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+ 0,
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+ 0.6
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+ );
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},
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- gameMisc: {
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- title: `${game.lang.show} ${self.auxText}`,
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- body: game.lang.infoBox_misc_label,
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- img: `<img class="mx-auto" width=60% src="${game.image['c1-label'].src}">`,
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+ startBuilding: () => {
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+ return game.add
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+ .image(self.points.x[0], self.points.y[0], 'house', 1.05)
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+ .anchor(0.5, 0.8);
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+ },
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+ endBuilding: () => {
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+ return game.add
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+ .image(self.points.x[5], self.points.y[5], 'school', 0.525)
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+ .anchor(0.2, 0.7);
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},
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- }),
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- mapCharacterAnimation: (operation) => {
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- return ['kid', [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10], 3];
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- },
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- mapCharacter: () => {
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- return game.add.sprite(
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- self.points.x[curMapPosition],
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- self.points.y[curMapPosition],
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- 'kid_running',
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- 0,
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- 0.6
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- );
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- },
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- mapStart: () => {
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- return game.add
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- .image(self.points.x[0], self.points.y[0], 'house', 1.05)
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- .anchor(0.5, 0.8);
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- },
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- mapEnd: () => {
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- return game.add
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- .image(self.points.x[5], self.points.y[5], 'school', 0.525)
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- .anchor(0.2, 0.7);
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},
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- endCharacterAnimation: [
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- 'move',
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- [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11],
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- 3,
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- ],
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- endCharacter: () => {
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- const char = game.add.sprite(0, -152, 'kid_running', 0, 0.7);
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- char.anchor(0.5, 0.5);
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- return char;
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+ end: {
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+ characterAnimation: ['move', [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11], 3],
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+ character: () => {
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+ const char = game.add.sprite(0, -152, 'kid_running', 0, 0.7);
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+ char.anchor(0.5, 0.5);
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+ return char;
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+ },
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+ building: () => game.add.image(600, 222, 'school', 0.7),
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},
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- endBuilding: () => game.add.image(600, 222, 'school', 0.7),
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},
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},
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{
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@@ -362,21 +373,24 @@ const gameList = [
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// info
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gameShape: 'square',
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assets: {
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- gameNameBtn: 'game_2',
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- gameModeBtn: ['mode_4', 'mode_5'],
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- gameOperationBtn: ['operation_equals'],
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- menuInfoBox: () => ({
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- title: `<strong>${game.lang.game}:</strong> ${game.lang.square} II`,
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- body: `<ul>${game.lang.infoBox_squareTwo}</ul>`,
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- img: `<img class="mx-auto" width=60% src="${game.image['s2'].src}">`,
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- }),
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- customMenuInfoBox: () => ({
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- gameMode: {
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- title: game.lang.game_modes,
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- body: `<p>${game.lang.infoBox_mode}</p>`,
|
|
|
- img: `<table>
|
|
|
+ menu: {
|
|
|
+ gameNameBtn: 'game_2',
|
|
|
+ infoBox: () => ({
|
|
|
+ title: `<strong>${game.lang.game}:</strong> ${game.lang.square} II`,
|
|
|
+ body: `<ul>${game.lang.infoBox_squareTwo}</ul>`,
|
|
|
+ img: `<img class="mx-auto" width=60% src="${game.image['s2'].src}">`,
|
|
|
+ }),
|
|
|
+ },
|
|
|
+ customMenu: {
|
|
|
+ gameModeBtn: ['mode_4', 'mode_5'],
|
|
|
+ gameOperationBtn: ['operation_equals'],
|
|
|
+ infoBox: () => ({
|
|
|
+ gameMode: {
|
|
|
+ title: game.lang.game_modes,
|
|
|
+ body: `<p>${game.lang.infoBox_mode}</p>`,
|
|
|
+ img: `<table>
|
|
|
<tr>
|
|
|
- <td><b>${game.lang.mode}: A</b> - ${game.lang.infoBox_mode_s2_A}</td>
|
|
|
+ <td><b>${game.lang.mode}: A</b> - ${game.lang.infoBox_mode_s2_A}</td>
|
|
|
<td><b>${game.lang.mode}: B</b> - ${game.lang.infoBox_mode_s2_B}</td>
|
|
|
</tr>
|
|
|
<tr>
|
|
@@ -384,16 +398,16 @@ const gameList = [
|
|
|
<td><img width=98% src="${game.image['s2-B-h'].src}"></td>
|
|
|
</tr>
|
|
|
<table>`,
|
|
|
- },
|
|
|
- gameDifficulty: {
|
|
|
- title: game.lang.difficulties,
|
|
|
- body: game.lang.infoBox_diff,
|
|
|
- img: `<table>
|
|
|
+ },
|
|
|
+ gameDifficulty: {
|
|
|
+ title: game.lang.difficulties,
|
|
|
+ body: game.lang.infoBox_diff,
|
|
|
+ img: `<table>
|
|
|
<tr>
|
|
|
<td><b>${game.lang.difficulty}:</b> 1</td>
|
|
|
<td><b>${game.lang.difficulty}:</b> 5</td>
|
|
|
</tr>
|
|
|
- <tr>
|
|
|
+ <tr>
|
|
|
<td><img width=100% src="${game.image['s2-diff-1'].src}"></td>
|
|
|
<td style="border-left: 4px solid white"><img width=100% src="${game.image['s2-diff-5'].src}"></td>
|
|
|
</tr>
|
|
@@ -401,46 +415,47 @@ const gameList = [
|
|
|
<br>
|
|
|
${game.lang.infoBox_diff_aux}
|
|
|
<div><img width=50% src="${game.image['map-c1s2'].src}"></div>`,
|
|
|
+ },
|
|
|
+ gameMisc: {
|
|
|
+ title: `${game.lang.show} ${self.auxText}`,
|
|
|
+ body: game.lang.infoBox_misc_rect,
|
|
|
+ img: `<img class="mx-auto" width=100% src="${game.image['s2-label'].src}">`,
|
|
|
+ },
|
|
|
+ }),
|
|
|
+ },
|
|
|
+ map: {
|
|
|
+ characterAnimation: (operation) => {
|
|
|
+ return ['kid', [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10], 3];
|
|
|
+ },
|
|
|
+ character: (operation) => {
|
|
|
+ return game.add.sprite(
|
|
|
+ self.points.x[curMapPosition],
|
|
|
+ self.points.y[curMapPosition],
|
|
|
+ 'kid_running',
|
|
|
+ 0,
|
|
|
+ 0.6
|
|
|
+ );
|
|
|
},
|
|
|
- gameMisc: {
|
|
|
- title: `${game.lang.show} ${self.auxText}`,
|
|
|
- body: game.lang.infoBox_misc_rect,
|
|
|
- img: `<img class="mx-auto" width=100% src="${game.image['s2-label'].src}">`,
|
|
|
+ startBuilding: () => {
|
|
|
+ return game.add
|
|
|
+ .image(self.points.x[0], self.points.y[0], 'house', 1.05)
|
|
|
+ .anchor(0.5, 0.8);
|
|
|
+ },
|
|
|
+ endBuilding: () => {
|
|
|
+ return game.add
|
|
|
+ .image(self.points.x[5], self.points.y[5], 'school', 0.525)
|
|
|
+ .anchor(0.2, 0.7);
|
|
|
},
|
|
|
- }),
|
|
|
- mapCharacterAnimation: (operation) => {
|
|
|
- return ['kid', [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10], 3];
|
|
|
- },
|
|
|
- mapCharacter: (operation) => {
|
|
|
- return game.add.sprite(
|
|
|
- self.points.x[curMapPosition],
|
|
|
- self.points.y[curMapPosition],
|
|
|
- 'kid_running',
|
|
|
- 0,
|
|
|
- 0.6
|
|
|
- );
|
|
|
- },
|
|
|
- mapStart: () => {
|
|
|
- return game.add
|
|
|
- .image(self.points.x[0], self.points.y[0], 'house', 1.05)
|
|
|
- .anchor(0.5, 0.8);
|
|
|
- },
|
|
|
- mapEnd: () => {
|
|
|
- return game.add
|
|
|
- .image(self.points.x[5], self.points.y[5], 'school', 0.525)
|
|
|
- .anchor(0.2, 0.7);
|
|
|
},
|
|
|
- endCharacterAnimation: [
|
|
|
- 'move',
|
|
|
- [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11],
|
|
|
- 3,
|
|
|
- ],
|
|
|
- endCharacter: () => {
|
|
|
- const char = game.add.sprite(0, 460, 'kid_running', 6, 0.7);
|
|
|
- char.anchor(0.5, 0.5);
|
|
|
- return char;
|
|
|
+ end: {
|
|
|
+ characterAnimation: ['move', [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11], 3],
|
|
|
+ character: () => {
|
|
|
+ const char = game.add.sprite(0, 460, 'kid_running', 6, 0.7);
|
|
|
+ char.anchor(0.5, 0.5);
|
|
|
+ return char;
|
|
|
+ },
|
|
|
+ building: () => game.add.image(600, 222, 'school', 0.7),
|
|
|
},
|
|
|
- endBuilding: () => game.add.image(600, 222, 'school', 0.7),
|
|
|
},
|
|
|
},
|
|
|
{
|
|
@@ -451,48 +466,57 @@ const gameList = [
|
|
|
// info
|
|
|
gameShape: 'noShape',
|
|
|
assets: {
|
|
|
- gameNameBtn: 'game_3',
|
|
|
- gameModeBtn: ['mode_6'],
|
|
|
- gameOperationBtn: ['operation_equals'],
|
|
|
- // menuInfoBox: ()=>({}),
|
|
|
- // customMenuInfoBox: ()=>({ gameMode: {}, gameDifficulty: {}, gameMisc: {} }),
|
|
|
- mapCharacterAnimation: (operation) => {
|
|
|
- return operation === 'plus'
|
|
|
- ? ['green_tractor', [0, 1, 2, 3, 4], 3]
|
|
|
- : ['red_tractor', [10, 11, 12, 13, 14], 3];
|
|
|
+ menu: {
|
|
|
+ gameNameBtn: 'game_3',
|
|
|
+ // infoBox
|
|
|
},
|
|
|
- mapCharacter: (operation) => {
|
|
|
- let char;
|
|
|
- if (operation == 'plus') {
|
|
|
- char = game.add.sprite(
|
|
|
- self.points.x[curMapPosition],
|
|
|
- self.points.y[curMapPosition],
|
|
|
- 'tractor',
|
|
|
- 0,
|
|
|
- 0.75
|
|
|
- );
|
|
|
- }
|
|
|
- if (operation === 'minus') {
|
|
|
- char = game.add.sprite(
|
|
|
- self.points.x[curMapPosition],
|
|
|
- self.points.y[curMapPosition],
|
|
|
- 'tractor',
|
|
|
- 10,
|
|
|
- 0.75
|
|
|
- );
|
|
|
- }
|
|
|
- char.rotate = -30; // 25 anticlock
|
|
|
- return char;
|
|
|
+ customMenu: {
|
|
|
+ gameModeBtn: ['mode_6'],
|
|
|
+ gameOperationBtn: ['operation_equals'],
|
|
|
+ // infoBox
|
|
|
},
|
|
|
- mapStart: () => {
|
|
|
- return game.add
|
|
|
- .image(self.points.x[0], self.points.y[0], 'garage', 0.6)
|
|
|
- .anchor(0.5, 1);
|
|
|
+ map: {
|
|
|
+ characterAnimation: (operation) => {
|
|
|
+ return operation === 'plus'
|
|
|
+ ? ['green_tractor', [0, 1, 2, 3, 4], 3]
|
|
|
+ : ['red_tractor', [10, 11, 12, 13, 14], 3];
|
|
|
+ },
|
|
|
+ character: (operation) => {
|
|
|
+ let char;
|
|
|
+ if (operation == 'plus') {
|
|
|
+ char = game.add.sprite(
|
|
|
+ self.points.x[curMapPosition],
|
|
|
+ self.points.y[curMapPosition],
|
|
|
+ 'tractor',
|
|
|
+ 0,
|
|
|
+ 0.75
|
|
|
+ );
|
|
|
+ }
|
|
|
+ if (operation === 'minus') {
|
|
|
+ char = game.add.sprite(
|
|
|
+ self.points.x[curMapPosition],
|
|
|
+ self.points.y[curMapPosition],
|
|
|
+ 'tractor',
|
|
|
+ 10,
|
|
|
+ 0.75
|
|
|
+ );
|
|
|
+ }
|
|
|
+ char.rotate = -30; // 25 anticlock
|
|
|
+ return char;
|
|
|
+ },
|
|
|
+ startBuilding: () => {
|
|
|
+ return game.add
|
|
|
+ .image(self.points.x[0], self.points.y[0], 'garage', 0.6)
|
|
|
+ .anchor(0.5, 1);
|
|
|
+ },
|
|
|
+ endBuilding: () => {
|
|
|
+ return game.add
|
|
|
+ .image(self.points.x[5], self.points.y[5], 'farm', 0.9)
|
|
|
+ .anchor(0.4, 0.7);
|
|
|
+ },
|
|
|
},
|
|
|
- mapEnd: () => {
|
|
|
- return game.add
|
|
|
- .image(self.points.x[5], self.points.y[5], 'farm', 0.9)
|
|
|
- .anchor(0.4, 0.7);
|
|
|
+ end: {
|
|
|
+ // TODO
|
|
|
},
|
|
|
},
|
|
|
},
|