|
@@ -9,8 +9,8 @@ First you'll need a **MySQL** database installed on the server (more info in htt
|
|
|
Now, in order for iFractions to successfully establish a connection to the database you must:
|
|
|
|
|
|
1. create and set up the database for the game.
|
|
|
-2. update `/php/save.php`
|
|
|
-3. update `/js/globals/globals_functions.js`
|
|
|
+2. update `src/php/save.php`
|
|
|
+3. update `src/js/globals/globals_functions.js`
|
|
|
|
|
|
## 1) Creating the database for iFractions
|
|
|
|
|
@@ -41,7 +41,7 @@ Note that each column has the prefix `line_`.
|
|
|
|
|
|
## 2) `save.php`
|
|
|
|
|
|
-You have to set values for the following variables in `/php/save.php` to match the database's:
|
|
|
+You have to set values for the following variables in `src/php/save.php` to match the database's:
|
|
|
|
|
|
$servername = "localhost"; // INSERT MySQL server
|
|
|
$username = "your_db_username"; // INSERT MySQL user name
|
|
@@ -51,7 +51,7 @@ You have to set values for the following variables in `/php/save.php` to match t
|
|
|
|
|
|
## 3) `globals_functions.js`
|
|
|
|
|
|
-Inside `/js/globals/globals_functions.js` there's a global function called `sendToDatabase()`. When the player's information is collected after each game, the game file sends it as a parameter to `sendToDatabase()`. It makes an asynchronous call to `/php/save.php`, that executes the connection to the database.
|
|
|
+Inside `src/js/globals/globals_functions.js` there's a global function called `sendToDatabase()`. When the player's information is collected after each game, the game file sends it as a parameter to `sendToDatabase()`. It makes an asynchronous call to `src/php/save.php`, that executes the connection to the database.
|
|
|
|
|
|
const data = 'line_ip='// INSERT the IP of the machine where the MySQL was set up
|
|
|
+ '&line_name=' + // player's name
|
|
@@ -62,11 +62,11 @@ Inside `/js/globals/globals_functions.js` there's a global function called `send
|
|
|
# Where do we use the database in the code?
|
|
|
|
|
|
There is a function `postScore()` in every game file:
|
|
|
-* `/js/games/squareOne.js`
|
|
|
-* `/js/games/squareTwo.js`
|
|
|
-* `/js/games/circleOne.js`
|
|
|
+* `src/js/games/squareOne.js`
|
|
|
+* `src/js/games/squareTwo.js`
|
|
|
+* `src/js/games/circleOne.js`
|
|
|
|
|
|
-After each level is completed (with the player's answer being correct or not), before going back to the level map, the function `postScore()`, is called. It joins all the player's progress information into a string (as can be seen below), that is sent as a parameter to `sendToDatabase()`, from `/js/globals/globals_functions.js`, that sends it to the database.
|
|
|
+After each level is completed (with the player's answer being correct or not), before going back to the level map, the function `postScore()`, is called. It joins all the player's progress information into a string (as can be seen below), that is sent as a parameter to `sendToDatabase()`, from `src/js/globals/globals_functions.js`, that sends it to the database.
|
|
|
|
|
|
const data = '&line_game=' + // collect game shape
|
|
|
+ '&line_mode=' + // collect game mode type
|