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@@ -37,8 +37,8 @@ function getParameterByName(name) {
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*/
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function getAnswer() {
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let str = '';
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+ // Student role: sending results
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if (iLMparameters.iLM_PARAM_SendAnswer == 'false') {
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- // Student - sending results
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str +=
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'gameName:' +
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gameName +
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@@ -52,6 +52,8 @@ function getAnswer() {
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gameDifficulty +
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'\nshowFractions:' +
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showFractions +
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+ '\ngameId:' +
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+ gameId +
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'\nresults:';
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for (let i = 0; i < moodleVar.hits.length; i++) {
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str +=
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@@ -66,7 +68,7 @@ function getAnswer() {
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'}';
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}
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} else {
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- // Professor - creating new assignment
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+ // Professor role: creating new assignment
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if (!gameName) {
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alert(game.lang.error_must_select_game);
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return x;
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@@ -86,7 +88,9 @@ function getAnswer() {
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'\ngameDifficulty:' +
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gameDifficulty +
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'\nshowFractions:' +
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- showFractions;
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+ showFractions +
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+ '\ngameId:' +
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+ gameId;
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}
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return str;
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@@ -101,43 +105,48 @@ function getAnswer() {
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* @returns {number} student's grade for the current assignment : real number between 0.0 and 1.0
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*/
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function getEvaluation() {
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+ // Student role
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if (iLMparameters.iLM_PARAM_SendAnswer == 'false') {
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- // Student
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let i;
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for (i = 0; i < moodleVar.hits.length && moodleVar.hits[i] == 1; i++);
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const grade = i / 4;
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- parent.getEvaluationCallback(grade); // Sends grade to moodle db
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return grade;
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}
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}
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+// function getEvaluationCallbackHandler() {
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+// const grade = getEvaluation();
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+// parent.getEvaluationCallback(grade); // Sends grade to moodle db
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+// }
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+
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/** [Functions used by iAssign]
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*
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* Holds the parameters passed by the iAssign to the iLM via URL.
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*/
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const iLMparameters = {
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/**
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- * This parameter gets the role in which the iLM is being used: <br>
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- * - if true, the user is creating a new iLM (as professor) <br>
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- * - if false, the user is solving the iLM (as student), value=false
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+ * This parameter must receive from iAssign the URL of the iLM content. <br>
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+ * Example: http://myschool.edu/moodle/mod/iassign/ilm_security.php?id=3&token=b3660dd4de0b0e9bb01fea6cc8f02ccd&view=1<br>
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+ * Obs.: the first url parameter, 'token', can be used only once, after sending its content to the iLM, iAssign will erase the file (avoiding "peeping")
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*/
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- iLM_PARAM_SendAnswer: getParameterByName('iLM_PARAM_SendAnswer'), // Checks if you're student (false) or professor (true)
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+ iLM_PARAM_Assignment: getParameterByName('iLM_PARAM_Assignment'),
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+
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/**
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- * This parameter is used when the user is opening an iLM to solve it. <br>
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- * It holds a URL with the path to the game file (assignment/iLM) created by the professor. <br>
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- * Example: http://myschool.edu/moodle/mod/iassign/ilm_security.php?id=3&token=b3660dd4de0b0e9bb01fea6cc8f02ccd&view=1
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- *
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- * The first parameter, 'token', can be used only once.
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- * Once the iLM gets the game file, the token is destroied (for security).
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+ * if true => iLM MUST NOT send any answer to the server
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*/
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- iLM_PARAM_Assignment: getParameterByName('iLM_PARAM_Assignment'),
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+ iLM_PARAM_SendAnswer: getParameterByName('iLM_PARAM_SendAnswer'), // Checks if you're student (false) or professor (true)
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+
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/**
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- * Gets current moodle language.
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+ * if true => iLM WILL be used by TEACHER to create a new exercise
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*/
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- lang: getParameterByName('lang'),
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+ iLM_PARAM_Authoring: getParameterByName('iLM_PARAM_Authoring'),
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iLM_PARAM_ServerToGetAnswerURL: getParameterByName(
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'iLM_PARAM_ServerToGetAnswerURL'
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),
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+ /**
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+ * Gets current moodle language.
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+ */
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+ lang: getParameterByName('lang'),
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};
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/**
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@@ -195,7 +204,7 @@ const breakString = function (text) {
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results = line[1].replace(/^\s+|\s+$/g, '');
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}
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} catch (Error) {
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- console.error('Game error: sintax error.');
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+ console.error('Game error: sintax error. ' + Error);
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}
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});
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@@ -216,7 +225,7 @@ const breakString = function (text) {
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results['l' + i][key] = parseInt(value);
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}
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} catch (Error) {
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- console.error('Game error: sintax error.');
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+ console.error('Game error: sintax error. ' + Error);
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}
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});
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i++;
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@@ -231,13 +240,13 @@ const breakString = function (text) {
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* - calls state 'customMenu' if the assignment WAS NOT previously completed. <br>
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* - calls state 'studentReport' otherwise.
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*
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- * @param {object} info game information
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+ * @param {object} infoGame game information
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* @param {undefined|object} infoResults student answer (if there is any)
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*/
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const updateGlobalVariables = function (infoGame, infoResults) {
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// Update game variables to content received from game file
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gameName = infoGame['gameName'];
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- if (infoGame['gameID']) {
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+ if (infoGame['gameId']) {
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gameId = infoGame['gameId'];
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} else {
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switch (gameName) {
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