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@@ -1,389 +1,389 @@
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-/**
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- * SECUNDARY MENU STATE: player can select game mode, math operation and overall game difficulty
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- *
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- * @namespace
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- */
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- const customMenuState = {
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-
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- /**
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- * Preloads media for current state
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- */
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- preload: function () {
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-
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- // LOADING MEDIA
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- game.load.sprite(url[gameTypeString].sprite);
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- game.load.image(url[gameTypeString].image);
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-
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- },
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-
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- /**
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- * Main code
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- */
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- create: function () {
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-
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- const iconScale = 0.7;
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- const baseY = 270 - 40;
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- this.menuIcons = [];
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- this.activeIcons = this.menuIcons;
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-
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- // Background color
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- game.add.graphic.rect(0, 0, 900, 600, undefined, 0, colors.blueBckg, 1);
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- // Floor
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- for (let i = 0; i < defaultWidth / 100; i++) { game.add.image(i * 100, 501, 'floor'); }
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-
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- // Overtitle : Selected game
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- game.add.text(defaultWidth / 2, 40, game.lang.game + ": " + menuState.menuIcons, textStyles.h4_brown);
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- // Title : Customize the selected game
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- game.add.text(defaultWidth / 2, 80, game.lang.custom_game, textStyles.h1_green);
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-
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- // Loads navigation icons
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- navigationIcons.func_addIcons(
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- true, false, false,
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- true, true,
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- 'menu', false);
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-
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- let x = 150;
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- let y = 200 - 40;
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- let width = 5;
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- let height = 280 + 80;
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- let offsetW = 600 / 6;
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- let offsetH, infoIcon;
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-
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- // Label 'Game Mode'
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- game.add.text(x + offsetW - 12, y, game.lang.game_mode, textStyles.h2_blue_2);
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-
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- infoIcon = game.add.image(x + 2 * offsetW - 30, y - 40, 'info', 0.5);
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- infoIcon.anchor(0.5,0.5);
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- infoIcon.iconType = 'infoIcon';
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- this.menuIcons.push(infoIcon);
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-
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- // Label 'Operation'
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- game.add.text(x + 3 * offsetW, y, game.lang.operation, textStyles.h2_blue_2);
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-
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- infoIcon = game.add.image(x + 4 * offsetW - 30, y - 40, 'info', 0.5);
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- infoIcon.anchor(0.5,0.5);
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- infoIcon.iconType = 'infoIcon';
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- this.menuIcons.push(infoIcon);
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-
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- // Label 'Difficulty'
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- game.add.text(x + 5 * offsetW, y, game.lang.difficulty, textStyles.h2_blue_2);
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-
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- infoIcon = game.add.image(x + 6 * offsetW - 30, y - 40, 'info', 0.5);
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- infoIcon.anchor(0.5,0.5);
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- infoIcon.iconType = 'infoIcon';
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- this.menuIcons.push(infoIcon);
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-
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- // Horizontal line
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- game.add.graphic.rect(x - 25, y + 10, 600 + 50, width, undefined, 0, colors.blueMenuLine).anchor(0, 0.5);
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- // Vertical lines
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- game.add.graphic.rect(x + 2 * offsetW, y - 25, width, height, undefined, 0, colors.blueMenuLine).anchor(0.5, 0);
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- game.add.graphic.rect(x + 4 * offsetW, y - 25, width, height, undefined, 0, colors.blueMenuLine).anchor(0.5, 0);
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-
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- // --------------------------- TURN ON/OFF FRACTION LABELS / RECTANGLE GUIDE
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-
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- // Horizontal line
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- game.add.graphic.rect(x + 4 * offsetW, y + 136, 200 + 25, width, undefined, 0, colors.blueMenuLine).anchor(0, 0.5);
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-
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- // Label 'Show Fractions / Auxiliar rectangles'
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- game.add.text(x + 5 * offsetW, y + 102, game.lang.show, textStyles.h4_blue_2);
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-
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- infoIcon = game.add.image(x + 6 * offsetW + 20, y + 102, 'info', 0.5);
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- infoIcon.anchor(0.5,0.5);
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- infoIcon.iconType = 'infoIcon';
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- this.menuIcons.push(infoIcon);
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-
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- if (gameTypeString == 'squareTwo') {
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- game.add.text(x + 5 * offsetW + 10, y + 102 + 24, game.lang.aux_rectangle, textStyles.h4_blue_2);
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- } else {
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- game.add.text(x + 5 * offsetW, y + 102 + 24, game.lang.title, textStyles.h2_blue_2);
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- }
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-
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- // Selection box
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- y += 40;
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- const frame = (fractionLabel) ? 1 : 0;
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-
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- const selectionBox = game.add.sprite(x + 5 * offsetW, y + 102 + 24 - 2, 'select', frame, 0.11);
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- selectionBox.anchor(0.5, 0.5);
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- selectionBox.iconType = 'selectionBox';
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- this.menuIcons.push(selectionBox);
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-
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- // --------------------------- GAME MODE ICONS
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-
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- x = 150 + offsetW;
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- y = baseY;
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- offsetH = this.func_getOffset(height, info[gameTypeString].gameModeType.length);
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-
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- for (let i = 0; i < info[gameTypeString].gameModeTypeUrl.length; i++, y += offsetH) {
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- const icon = game.add.sprite(x, y, info[gameTypeString].gameModeTypeUrl[i], 0, iconScale, 1);
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- icon.anchor(0.5, 0.5);
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-
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- icon.gameModeType = info[gameTypeString].gameModeType[i];
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- icon.iconType = 'gameMode';
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- if (i == 0) {
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- gameModeType = icon.gameModeType;
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- icon.curFrame = 1;
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- }
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-
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- this.menuIcons.push(icon);
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- }
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-
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- // --------------------------- GAME OPERATION ICONS
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-
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- x += 2 * offsetW;
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- y = baseY;
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- offsetH = this.func_getOffset(height, info[gameTypeString].gameOperationType.length);
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-
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- let icon;
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- let aux = [];
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- aux['squareOne'] = [
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- ['operation_plus', 'Plus'],
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- ['operation_minus', 'Minus']
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- ];
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- aux['circleOne'] = [
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- ['operation_plus', 'Plus'],
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- ['operation_minus', 'Minus'],
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- ['operation_mixed', 'Mixed']
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- ];
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- aux['squareTwo'] = [
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- ['operation_equals', 'Equals'],
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- ];
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-
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- // Placing math operation icons
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- for (let i = 0; i < aux[gameTypeString].length; i++, y += offsetH) {
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- icon = game.add.sprite(x, y, aux[gameTypeString][i][0], 0, iconScale, 1);
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- icon.anchor(0.5, 0.5);
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-
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- icon.gameOperationType = aux[gameTypeString][i][1];
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- icon.iconType = 'gameOperation';
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-
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- if (i == 0) {
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- gameOperationType = icon.gameOperationType;
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- icon.curFrame = 1;
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- }
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-
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- this.menuIcons.push(icon);
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- }
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-
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- // --------------------------- DIFFICULTY ICONS
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-
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- x = (gameTypeString == 'squareOne') ? 625 : 585;
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- y = baseY - 25;
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-
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- for (let i = 0; i < info[gameTypeString].gameDifficulty; i++) {
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- // Parameters
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- const curX = x + (30 + 10) * i;
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-
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- // Difficulty menuIcons
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- const icon = game.add.graphic.rect(curX, y, 30, 30, undefined, 0, colors.gray, 1);
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- icon.anchor(0.5, 0.5);
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- icon.difficulty = i + 1;
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- icon.iconType = 'difficulty';
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-
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- if (i == 0) {
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- gameDifficulty = icon.difficulty;
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- icon.fillColor = colors.blue;
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- }
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- this.menuIcons.push(icon);
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-
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- // Difficulty numbers
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- game.add.text(curX, y + 7, i + 1, textStyles.h4_white);
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- }
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-
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- // --------------------------- ENTER ICON
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-
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- x = defaultWidth - 100;
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- y = defaultHeight - 110;
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-
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- const enterIcon = game.add.image(x, y, 'bush');
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- enterIcon.anchor(0.5, 0.5);
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- enterIcon.iconType = 'enter';
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-
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- this.menuIcons.push(enterIcon);
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-
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- this.enterText = game.add.text(x, y, game.lang.continue, textStyles.h4_white);
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-
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- // --------------------------- INFORMATION BOX
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-
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- let cur;
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- this.infoBoxElements = []; // grouped to be displayed/hidden when info box is oppened/closed
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-
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- cur = game.add.graphic.rect(0, 0, defaultWidth, defaultHeight, undefined, 0, colors.black, 0.6);
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- cur.alpha = 0;
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- cur.originalAlpha = 0.6;
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- this.infoBoxElements.push(cur);
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-
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- cur = game.add.graphic.rect(100, 100, defaultWidth - 200, defaultHeight - 200, colors.blue, 2, colors.blueBckg, 1);
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- cur.alpha = 0;
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- this.infoBoxElements.push(cur);
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-
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- this.closeIcon = game.add.image(defaultWidth - 128, 125, 'close', 0.12);
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- this.closeIcon.anchor(0.5,0.5);
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- this.closeIcon.alpha = 0;
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- this.closeIcon.iconType = 'infoBox';
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- this.infoBoxElements.push(this.closeIcon);
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-
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- // ------------- EVENTS
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-
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- game.event.add('click', this.func_onInputDown);
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- game.event.add('mousemove', this.func_onInputOver);
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-
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- },
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-
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- /**
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- * Saves information selected by the player
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- *
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- * @param {object} icon selected icon
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- */
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- func_load: function (icon) {
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-
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- if (audioStatus) game.audio.beepSound.play();
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-
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- const type = icon.iconType;
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- switch (type) {
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- case 'gameMode': gameModeType = icon.gameModeType; break;
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- case 'gameOperation': gameOperationType = icon.gameOperationType; break;
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- case 'difficulty': gameDifficulty = icon.difficulty; break;
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- case 'infoIcon': self.func_showInfoBox(); break;
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- case 'infoBox' : self.func_closeInfoBox(); break;
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- case 'selectionBox':
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- if (icon.curFrame == 0) {
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- icon.curFrame = 1;
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- fractionLabel = true;
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- } else {
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- icon.curFrame = 0;
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- fractionLabel = false;
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- }
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- game.render.all();
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- break;
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- case 'enter':
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- if (debugMode) console.log('Game State: ' + gameTypeString + ', ' + gameModeType);
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- mapPosition = 0; // Map position
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- mapMove = true; // Move no next point
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- completedLevels = 0; // Reset the game progress when entering a new level
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- game.state.start('map');
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- break;
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- }
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-
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- },
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-
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- /**
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- * Calculate spacing for icons on the menu screen
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- *
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- * @param {number} width width of the available part of the screen
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- * @param {number} numberOfIcons number or icons to be put on the screen
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- * @returns {number}
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- */
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- func_getOffset: function (width, numberOfIcons) {
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- return width / (numberOfIcons + 1);
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- },
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-
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- /**
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- * Displays game menu information boxes.
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- */
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- func_showInfoBox: function () {
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- navigationIcons.func_addIcons( // Turn off navigation icons
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- false, false, false,
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- false, false,
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- false, false);
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- self.infoBoxElements.forEach( cur => { cur.alpha = (cur.originalAlpha) ? cur.originalAlpha : 1; }); // Make info box visible
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- self.activeIcons = [self.closeIcon]; // Update activeIcons to info box icons
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- },
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-
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- /**
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- * Closes game menu information boxes.
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- */
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- func_closeInfoBox: function () {
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- navigationIcons.func_addIcons( // Turn on navigation icons
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- true, false, false,
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- true, true,
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- 'menu', false);
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- self.infoBoxElements.forEach( cur => { cur.alpha = 0; }); // Make info box invisible
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- self.activeIcons = self.menuIcons; // Update activeIcons to custom menu icons
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- },
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-
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- /**
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- * Called by mouse click event
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- *
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- * @param {object} mouseEvent contains the mouse click coordinates
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- */
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- func_onInputDown: function (mouseEvent) {
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- const x = mouseEvent.offsetX, y = mouseEvent.offsetY;
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- let overIcon;
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-
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- // Check if clicked on an icon
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- for (let i in self.activeIcons) {
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- if (game.math.isOverIcon(x, y, self.activeIcons[i])) {
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- overIcon = i;
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- break;
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- }
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- }
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-
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- // Update gui
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- if (overIcon) { // if has clicked on an icon
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- document.body.style.cursor = 'pointer';
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- self.activeIcons.forEach(cur => {
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- if (cur.iconType == self.activeIcons[overIcon].iconType) { // if its in the same icon category
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- if (cur == self.activeIcons[overIcon]) { // if its the clicked icon
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- if (cur.iconType == 'gameMode' || cur.iconType == 'gameOperation') cur.curFrame = 1;
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- else if (cur.iconType == 'difficulty') cur.fillColor = colors.blue;
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- } else {
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- if (cur.iconType == 'gameMode' || cur.iconType == 'gameOperation') cur.curFrame = 0;
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- else if (cur.iconType == 'difficulty') cur.fillColor = colors.gray;
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- }
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- }
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- });
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-
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- self.func_load(self.activeIcons[overIcon]);
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-
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- } else document.body.style.cursor = 'auto';
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-
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- navigationIcons.func_onInputDown(x, y);
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-
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- game.render.all();
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|
|
|
-
|
|
|
|
- },
|
|
|
|
-
|
|
|
|
- /**
|
|
|
|
- * Called by mouse move event
|
|
|
|
- *
|
|
|
|
- * @param {object} mouseEvent contains the mouse move coordinates
|
|
|
|
- */
|
|
|
|
- func_onInputOver: function (mouseEvent) {
|
|
|
|
- const x = mouseEvent.offsetX, y = mouseEvent.offsetY;
|
|
|
|
- let overIcon;
|
|
|
|
-
|
|
|
|
- // Check if pointer is over an icon
|
|
|
|
- for (let i in self.activeIcons) {
|
|
|
|
- if (game.math.isOverIcon(x, y, self.activeIcons[i])) {
|
|
|
|
- overIcon = i;
|
|
|
|
- break;
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- // Update gui
|
|
|
|
- if (overIcon) { // if pointer is over icon
|
|
|
|
- document.body.style.cursor = 'pointer';
|
|
|
|
- self.activeIcons.forEach(cur => {
|
|
|
|
- if (cur.iconType == self.activeIcons[overIcon].iconType) { // if its in the same icon category
|
|
|
|
- if (cur == self.activeIcons[overIcon]) { // if its the icon the pointer is over
|
|
|
|
- if (cur.iconType == 'enter') self.enterText.style = textStyles.h3__white;
|
|
|
|
- cur.scale = cur.originalScale * 1.1;
|
|
|
|
- } else {
|
|
|
|
- cur.scale = cur.originalScale;
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- });
|
|
|
|
- } else { // if pointer is not over icon
|
|
|
|
- self.enterText.style = textStyles.h4_white;
|
|
|
|
- self.activeIcons.forEach(cur => { cur.scale = cur.originalScale; });
|
|
|
|
- document.body.style.cursor = 'auto';
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- // Check navigation icons
|
|
|
|
- navigationIcons.func_onInputOver(x, y);
|
|
|
|
-
|
|
|
|
- game.render.all();
|
|
|
|
-
|
|
|
|
- },
|
|
|
|
-
|
|
|
|
- }
|
|
|
|
|
|
+/**
|
|
|
|
+ * SECUNDARY MENU STATE: player can select game mode, math operation and overall game difficulty
|
|
|
|
+ *
|
|
|
|
+ * @namespace
|
|
|
|
+ */
|
|
|
|
+const customMenuState = {
|
|
|
|
+
|
|
|
|
+ /**
|
|
|
|
+ * Preloads media for current state
|
|
|
|
+ */
|
|
|
|
+ preload: function () {
|
|
|
|
+
|
|
|
|
+ // LOADING MEDIA
|
|
|
|
+ game.load.sprite(url[gameTypeString].sprite);
|
|
|
|
+ game.load.image(url[gameTypeString].image);
|
|
|
|
+
|
|
|
|
+ },
|
|
|
|
+
|
|
|
|
+ /**
|
|
|
|
+ * Main code
|
|
|
|
+ */
|
|
|
|
+ create: function () {
|
|
|
|
+
|
|
|
|
+ const iconScale = 0.7;
|
|
|
|
+ const baseY = 270 - 40;
|
|
|
|
+ this.menuIcons = [];
|
|
|
|
+ this.activeIcons = this.menuIcons;
|
|
|
|
+
|
|
|
|
+ // Background color
|
|
|
|
+ game.add.graphic.rect(0, 0, 900, 600, undefined, 0, colors.blueBckg, 1);
|
|
|
|
+ // Floor
|
|
|
|
+ for (let i = 0; i < defaultWidth / 100; i++) { game.add.image(i * 100, 501, 'floor'); }
|
|
|
|
+
|
|
|
|
+ // Overtitle : Selected game
|
|
|
|
+ game.add.text(defaultWidth / 2, 40, game.lang.game + ": " + menuState.menuIcons, textStyles.h4_brown);
|
|
|
|
+ // Title : Customize the selected game
|
|
|
|
+ game.add.text(defaultWidth / 2, 80, game.lang.custom_game, textStyles.h1_green);
|
|
|
|
+
|
|
|
|
+ // Loads navigation icons
|
|
|
|
+ navigationIcons.func_addIcons(
|
|
|
|
+ true, false, false,
|
|
|
|
+ true, true,
|
|
|
|
+ 'menu', false);
|
|
|
|
+
|
|
|
|
+ let x = 150;
|
|
|
|
+ let y = 200 - 40;
|
|
|
|
+ let width = 5;
|
|
|
|
+ let height = 280 + 80;
|
|
|
|
+ let offsetW = 600 / 6;
|
|
|
|
+ let offsetH, infoIcon;
|
|
|
|
+
|
|
|
|
+ // Label 'Game Mode'
|
|
|
|
+ game.add.text(x + offsetW - 12, y, game.lang.game_mode, textStyles.h2_blue_2);
|
|
|
|
+
|
|
|
|
+ infoIcon = game.add.image(x + 2 * offsetW - 30, y - 40, 'info', 0.5, 0.6);
|
|
|
|
+ infoIcon.anchor(0.5, 0.5);
|
|
|
|
+ infoIcon.iconType = 'infoIcon';
|
|
|
|
+ this.menuIcons.push(infoIcon);
|
|
|
|
+
|
|
|
|
+ // Label 'Operation'
|
|
|
|
+ game.add.text(x + 3 * offsetW, y, game.lang.operation, textStyles.h2_blue_2);
|
|
|
|
+
|
|
|
|
+ infoIcon = game.add.image(x + 4 * offsetW - 30, y - 40, 'info', 0.5, 0.6);
|
|
|
|
+ infoIcon.anchor(0.5, 0.5);
|
|
|
|
+ infoIcon.iconType = 'infoIcon';
|
|
|
|
+ this.menuIcons.push(infoIcon);
|
|
|
|
+
|
|
|
|
+ // Label 'Difficulty'
|
|
|
|
+ game.add.text(x + 5 * offsetW, y, game.lang.difficulty, textStyles.h2_blue_2);
|
|
|
|
+
|
|
|
|
+ infoIcon = game.add.image(x + 6 * offsetW - 30, y - 40, 'info', 0.5, 0.6);
|
|
|
|
+ infoIcon.anchor(0.5, 0.5);
|
|
|
|
+ infoIcon.iconType = 'infoIcon';
|
|
|
|
+ this.menuIcons.push(infoIcon);
|
|
|
|
+
|
|
|
|
+ // Horizontal line
|
|
|
|
+ game.add.graphic.rect(x - 25, y + 10, 600 + 50, width, undefined, 0, colors.blueMenuLine).anchor(0, 0.5);
|
|
|
|
+ // Vertical lines
|
|
|
|
+ game.add.graphic.rect(x + 2 * offsetW, y - 25, width, height, undefined, 0, colors.blueMenuLine).anchor(0.5, 0);
|
|
|
|
+ game.add.graphic.rect(x + 4 * offsetW, y - 25, width, height, undefined, 0, colors.blueMenuLine).anchor(0.5, 0);
|
|
|
|
+
|
|
|
|
+ // --------------------------- TURN ON/OFF FRACTION LABELS / RECTANGLE GUIDE
|
|
|
|
+
|
|
|
|
+ // Horizontal line
|
|
|
|
+ game.add.graphic.rect(x + 4 * offsetW, y + 136, 200 + 25, width, undefined, 0, colors.blueMenuLine).anchor(0, 0.5);
|
|
|
|
+
|
|
|
|
+ // Label 'Show Fractions / Auxiliar rectangles'
|
|
|
|
+ game.add.text(x + 5 * offsetW, y + 102, game.lang.show, textStyles.h4_blue_2);
|
|
|
|
+
|
|
|
|
+ infoIcon = game.add.image(x + 6 * offsetW + 20, y + 102, 'info', 0.5, 0.6);
|
|
|
|
+ infoIcon.anchor(0.5, 0.5);
|
|
|
|
+ infoIcon.iconType = 'infoIcon';
|
|
|
|
+ this.menuIcons.push(infoIcon);
|
|
|
|
+
|
|
|
|
+ if (gameTypeString == 'squareTwo') {
|
|
|
|
+ game.add.text(x + 5 * offsetW + 10, y + 102 + 24, game.lang.aux_rectangle, textStyles.h4_blue_2);
|
|
|
|
+ } else {
|
|
|
|
+ game.add.text(x + 5 * offsetW, y + 102 + 24, game.lang.title, textStyles.h2_blue_2);
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // Selection box
|
|
|
|
+ y += 40;
|
|
|
|
+ const frame = (fractionLabel) ? 1 : 0;
|
|
|
|
+
|
|
|
|
+ const selectionBox = game.add.sprite(x + 5 * offsetW, y + 102 + 24 - 2, 'select', frame, 0.11);
|
|
|
|
+ selectionBox.anchor(0.5, 0.5);
|
|
|
|
+ selectionBox.iconType = 'selectionBox';
|
|
|
|
+ this.menuIcons.push(selectionBox);
|
|
|
|
+
|
|
|
|
+ // --------------------------- GAME MODE ICONS
|
|
|
|
+
|
|
|
|
+ x = 150 + offsetW;
|
|
|
|
+ y = baseY;
|
|
|
|
+ offsetH = this.func_getOffset(height, info[gameTypeString].gameModeType.length);
|
|
|
|
+
|
|
|
|
+ for (let i = 0; i < info[gameTypeString].gameModeTypeUrl.length; i++, y += offsetH) {
|
|
|
|
+ const icon = game.add.sprite(x, y, info[gameTypeString].gameModeTypeUrl[i], 0, iconScale, 1);
|
|
|
|
+ icon.anchor(0.5, 0.5);
|
|
|
|
+
|
|
|
|
+ icon.gameModeType = info[gameTypeString].gameModeType[i];
|
|
|
|
+ icon.iconType = 'gameMode';
|
|
|
|
+ if (i == 0) {
|
|
|
|
+ gameModeType = icon.gameModeType;
|
|
|
|
+ icon.curFrame = 1;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ this.menuIcons.push(icon);
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // --------------------------- GAME OPERATION ICONS
|
|
|
|
+
|
|
|
|
+ x += 2 * offsetW;
|
|
|
|
+ y = baseY;
|
|
|
|
+ offsetH = this.func_getOffset(height, info[gameTypeString].gameOperationType.length);
|
|
|
|
+
|
|
|
|
+ let icon;
|
|
|
|
+ let aux = [];
|
|
|
|
+ aux['squareOne'] = [
|
|
|
|
+ ['operation_plus', 'Plus'],
|
|
|
|
+ ['operation_minus', 'Minus']
|
|
|
|
+ ];
|
|
|
|
+ aux['circleOne'] = [
|
|
|
|
+ ['operation_plus', 'Plus'],
|
|
|
|
+ ['operation_minus', 'Minus'],
|
|
|
|
+ ['operation_mixed', 'Mixed']
|
|
|
|
+ ];
|
|
|
|
+ aux['squareTwo'] = [
|
|
|
|
+ ['operation_equals', 'Equals'],
|
|
|
|
+ ];
|
|
|
|
+
|
|
|
|
+ // Placing math operation icons
|
|
|
|
+ for (let i = 0; i < aux[gameTypeString].length; i++, y += offsetH) {
|
|
|
|
+ icon = game.add.sprite(x, y, aux[gameTypeString][i][0], 0, iconScale, 1);
|
|
|
|
+ icon.anchor(0.5, 0.5);
|
|
|
|
+
|
|
|
|
+ icon.gameOperationType = aux[gameTypeString][i][1];
|
|
|
|
+ icon.iconType = 'gameOperation';
|
|
|
|
+
|
|
|
|
+ if (i == 0) {
|
|
|
|
+ gameOperationType = icon.gameOperationType;
|
|
|
|
+ icon.curFrame = 1;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ this.menuIcons.push(icon);
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // --------------------------- DIFFICULTY ICONS
|
|
|
|
+
|
|
|
|
+ x = (gameTypeString == 'squareOne') ? 625 : 585;
|
|
|
|
+ y = baseY - 25;
|
|
|
|
+
|
|
|
|
+ for (let i = 0; i < info[gameTypeString].gameDifficulty; i++) {
|
|
|
|
+ // Parameters
|
|
|
|
+ const curX = x + (30 + 10) * i;
|
|
|
|
+
|
|
|
|
+ // Difficulty menuIcons
|
|
|
|
+ const icon = game.add.graphic.rect(curX, y, 30, 30, undefined, 0, colors.gray, 1);
|
|
|
|
+ icon.anchor(0.5, 0.5);
|
|
|
|
+ icon.difficulty = i + 1;
|
|
|
|
+ icon.iconType = 'difficulty';
|
|
|
|
+
|
|
|
|
+ if (i == 0) {
|
|
|
|
+ gameDifficulty = icon.difficulty;
|
|
|
|
+ icon.fillColor = colors.blue;
|
|
|
|
+ }
|
|
|
|
+ this.menuIcons.push(icon);
|
|
|
|
+
|
|
|
|
+ // Difficulty numbers
|
|
|
|
+ game.add.text(curX, y + 7, i + 1, textStyles.h4_white);
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // --------------------------- ENTER ICON
|
|
|
|
+
|
|
|
|
+ x = defaultWidth - 100;
|
|
|
|
+ y = defaultHeight - 110;
|
|
|
|
+
|
|
|
|
+ const enterIcon = game.add.image(x, y, 'bush');
|
|
|
|
+ enterIcon.anchor(0.5, 0.5);
|
|
|
|
+ enterIcon.iconType = 'enter';
|
|
|
|
+
|
|
|
|
+ this.menuIcons.push(enterIcon);
|
|
|
|
+
|
|
|
|
+ this.enterText = game.add.text(x, y, game.lang.continue, textStyles.h4_white);
|
|
|
|
+
|
|
|
|
+ // --------------------------- INFORMATION BOX
|
|
|
|
+
|
|
|
|
+ let cur;
|
|
|
|
+ this.infoBoxElements = []; // grouped to be displayed/hidden when info box is oppened/closed
|
|
|
|
+
|
|
|
|
+ cur = game.add.graphic.rect(0, 0, defaultWidth, defaultHeight, undefined, 0, colors.black, 0.6);
|
|
|
|
+ cur.alpha = 0;
|
|
|
|
+ cur.originalAlpha = 0.6;
|
|
|
|
+ this.infoBoxElements.push(cur);
|
|
|
|
+
|
|
|
|
+ cur = game.add.graphic.rect(100, 100, defaultWidth - 200, defaultHeight - 200, colors.blue, 2, colors.blueBckg, 1);
|
|
|
|
+ cur.alpha = 0;
|
|
|
|
+ this.infoBoxElements.push(cur);
|
|
|
|
+
|
|
|
|
+ this.closeIcon = game.add.image(defaultWidth - 128, 125, 'close', 0.12);
|
|
|
|
+ this.closeIcon.anchor(0.5, 0.5);
|
|
|
|
+ this.closeIcon.alpha = 0;
|
|
|
|
+ this.closeIcon.iconType = 'infoBox';
|
|
|
|
+ this.infoBoxElements.push(this.closeIcon);
|
|
|
|
+
|
|
|
|
+ // ------------- EVENTS
|
|
|
|
+
|
|
|
|
+ game.event.add('click', this.func_onInputDown);
|
|
|
|
+ game.event.add('mousemove', this.func_onInputOver);
|
|
|
|
+
|
|
|
|
+ },
|
|
|
|
+
|
|
|
|
+ /**
|
|
|
|
+ * Saves information selected by the player
|
|
|
|
+ *
|
|
|
|
+ * @param {object} icon selected icon
|
|
|
|
+ */
|
|
|
|
+ func_load: function (icon) {
|
|
|
|
+
|
|
|
|
+ if (audioStatus) game.audio.beepSound.play();
|
|
|
|
+
|
|
|
|
+ const type = icon.iconType;
|
|
|
|
+ switch (type) {
|
|
|
|
+ case 'gameMode': gameModeType = icon.gameModeType; break;
|
|
|
|
+ case 'gameOperation': gameOperationType = icon.gameOperationType; break;
|
|
|
|
+ case 'difficulty': gameDifficulty = icon.difficulty; break;
|
|
|
|
+ case 'infoIcon': self.func_showInfoBox(); break;
|
|
|
|
+ case 'infoBox': self.func_closeInfoBox(); break;
|
|
|
|
+ case 'selectionBox':
|
|
|
|
+ if (icon.curFrame == 0) {
|
|
|
|
+ icon.curFrame = 1;
|
|
|
|
+ fractionLabel = true;
|
|
|
|
+ } else {
|
|
|
|
+ icon.curFrame = 0;
|
|
|
|
+ fractionLabel = false;
|
|
|
|
+ }
|
|
|
|
+ game.render.all();
|
|
|
|
+ break;
|
|
|
|
+ case 'enter':
|
|
|
|
+ if (debugMode) console.log('Game State: ' + gameTypeString + ', ' + gameModeType);
|
|
|
|
+ mapPosition = 0; // Map position
|
|
|
|
+ mapMove = true; // Move no next point
|
|
|
|
+ completedLevels = 0; // Reset the game progress when entering a new level
|
|
|
|
+ game.state.start('map');
|
|
|
|
+ break;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ },
|
|
|
|
+
|
|
|
|
+ /**
|
|
|
|
+ * Calculate spacing for icons on the menu screen
|
|
|
|
+ *
|
|
|
|
+ * @param {number} width width of the available part of the screen
|
|
|
|
+ * @param {number} numberOfIcons number or icons to be put on the screen
|
|
|
|
+ * @returns {number}
|
|
|
|
+ */
|
|
|
|
+ func_getOffset: function (width, numberOfIcons) {
|
|
|
|
+ return width / (numberOfIcons + 1);
|
|
|
|
+ },
|
|
|
|
+
|
|
|
|
+ /**
|
|
|
|
+ * Displays game menu information boxes.
|
|
|
|
+ */
|
|
|
|
+ func_showInfoBox: function () {
|
|
|
|
+ navigationIcons.func_addIcons( // Turn off navigation icons
|
|
|
|
+ false, false, false,
|
|
|
|
+ false, false,
|
|
|
|
+ false, false);
|
|
|
|
+ self.infoBoxElements.forEach(cur => { cur.alpha = (cur.originalAlpha) ? cur.originalAlpha : 1; }); // Make info box visible
|
|
|
|
+ self.activeIcons = [self.closeIcon]; // Update activeIcons to info box icons
|
|
|
|
+ },
|
|
|
|
+
|
|
|
|
+ /**
|
|
|
|
+ * Closes game menu information boxes.
|
|
|
|
+ */
|
|
|
|
+ func_closeInfoBox: function () {
|
|
|
|
+ navigationIcons.func_addIcons( // Turn on navigation icons
|
|
|
|
+ true, false, false,
|
|
|
|
+ true, true,
|
|
|
|
+ 'menu', false);
|
|
|
|
+ self.infoBoxElements.forEach(cur => { cur.alpha = 0; }); // Make info box invisible
|
|
|
|
+ self.activeIcons = self.menuIcons; // Update activeIcons to custom menu icons
|
|
|
|
+ },
|
|
|
|
+
|
|
|
|
+ /**
|
|
|
|
+ * Called by mouse click event
|
|
|
|
+ *
|
|
|
|
+ * @param {object} mouseEvent contains the mouse click coordinates
|
|
|
|
+ */
|
|
|
|
+ func_onInputDown: function (mouseEvent) {
|
|
|
|
+ const x = mouseEvent.offsetX, y = mouseEvent.offsetY;
|
|
|
|
+ let overIcon;
|
|
|
|
+
|
|
|
|
+ // Check if clicked on an icon
|
|
|
|
+ for (let i in self.activeIcons) {
|
|
|
|
+ if (game.math.isOverIcon(x, y, self.activeIcons[i])) {
|
|
|
|
+ overIcon = i;
|
|
|
|
+ break;
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // Update gui
|
|
|
|
+ if (overIcon) { // if has clicked on an icon
|
|
|
|
+ document.body.style.cursor = 'pointer';
|
|
|
|
+ self.activeIcons.forEach(cur => {
|
|
|
|
+ if (cur.iconType == self.activeIcons[overIcon].iconType) { // if its in the same icon category
|
|
|
|
+ if (cur == self.activeIcons[overIcon]) { // if its the clicked icon
|
|
|
|
+ if (cur.iconType == 'gameMode' || cur.iconType == 'gameOperation') cur.curFrame = 1;
|
|
|
|
+ else if (cur.iconType == 'difficulty') cur.fillColor = colors.blue;
|
|
|
|
+ } else {
|
|
|
|
+ if (cur.iconType == 'gameMode' || cur.iconType == 'gameOperation') cur.curFrame = 0;
|
|
|
|
+ else if (cur.iconType == 'difficulty') cur.fillColor = colors.gray;
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ });
|
|
|
|
+
|
|
|
|
+ self.func_load(self.activeIcons[overIcon]);
|
|
|
|
+
|
|
|
|
+ } else document.body.style.cursor = 'auto';
|
|
|
|
+
|
|
|
|
+ navigationIcons.func_onInputDown(x, y);
|
|
|
|
+
|
|
|
|
+ game.render.all();
|
|
|
|
+
|
|
|
|
+ },
|
|
|
|
+
|
|
|
|
+ /**
|
|
|
|
+ * Called by mouse move event
|
|
|
|
+ *
|
|
|
|
+ * @param {object} mouseEvent contains the mouse move coordinates
|
|
|
|
+ */
|
|
|
|
+ func_onInputOver: function (mouseEvent) {
|
|
|
|
+ const x = mouseEvent.offsetX, y = mouseEvent.offsetY;
|
|
|
|
+ let overIcon;
|
|
|
|
+
|
|
|
|
+ // Check if pointer is over an icon
|
|
|
|
+ for (let i in self.activeIcons) {
|
|
|
|
+ if (game.math.isOverIcon(x, y, self.activeIcons[i])) {
|
|
|
|
+ overIcon = i;
|
|
|
|
+ break;
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // Update gui
|
|
|
|
+ if (overIcon) { // if pointer is over icon
|
|
|
|
+ document.body.style.cursor = 'pointer';
|
|
|
|
+ self.activeIcons.forEach(cur => {
|
|
|
|
+ if (cur.iconType == self.activeIcons[overIcon].iconType) { // if its in the same icon category
|
|
|
|
+ if (cur == self.activeIcons[overIcon]) { // if its the icon the pointer is over
|
|
|
|
+ if (cur.iconType == 'enter') self.enterText.style = textStyles.h3__white;
|
|
|
|
+ cur.scale = cur.originalScale * 1.1;
|
|
|
|
+ } else {
|
|
|
|
+ cur.scale = cur.originalScale;
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ });
|
|
|
|
+ } else { // if pointer is not over icon
|
|
|
|
+ self.enterText.style = textStyles.h4_white;
|
|
|
|
+ self.activeIcons.forEach(cur => { cur.scale = cur.originalScale; });
|
|
|
|
+ document.body.style.cursor = 'auto';
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // Check navigation icons
|
|
|
|
+ navigationIcons.func_onInputOver(x, y);
|
|
|
|
+
|
|
|
|
+ game.render.all();
|
|
|
|
+
|
|
|
|
+ },
|
|
|
|
+
|
|
|
|
+}
|