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@@ -217,7 +217,8 @@ const customMenuState = {
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// If its in the same icon category
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// If its in the same icon category
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if (cur == self.menuIcons[overIcon]) {
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if (cur == self.menuIcons[overIcon]) {
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// If its the icon the pointer is over
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// If its the icon the pointer is over
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- if (cur.iconType == 'enter') self.enterText.style = textStyles.h3_;
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+ if (cur.iconType == 'enter')
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+ self.enterText.style = textStyles.btnLg;
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cur.scale = cur.originalScale * 1.1;
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cur.scale = cur.originalScale * 1.1;
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} else {
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} else {
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cur.scale = cur.originalScale;
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cur.scale = cur.originalScale;
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@@ -226,7 +227,7 @@ const customMenuState = {
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});
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});
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} else {
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} else {
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// If pointer is not over icon
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// If pointer is not over icon
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- if (self.enterText) self.enterText.style = textStyles.h4_;
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+ if (self.enterText) self.enterText.style = textStyles.btn;
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self.menuIcons.forEach((cur) => {
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self.menuIcons.forEach((cur) => {
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cur.scale = cur.originalScale;
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cur.scale = cur.originalScale;
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});
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});
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@@ -425,13 +426,13 @@ const customMenuState = {
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x = context.canvas.width - 150;
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x = context.canvas.width - 150;
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y = context.canvas.height - 180;
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y = context.canvas.height - 180;
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- const enterIcon = game.add.image(x, y, 'bush', 1.7);
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+ const enterIcon = game.add.image(x, y, 'bush', 2);
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enterIcon.anchor(0.5, 0.5);
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enterIcon.anchor(0.5, 0.5);
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enterIcon.iconType = 'enter';
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enterIcon.iconType = 'enter';
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self.menuIcons.push(enterIcon);
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self.menuIcons.push(enterIcon);
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- self.enterText = game.add.text(x, y, game.lang.continue, textStyles.h4_);
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+ self.enterText = game.add.text(x, y, game.lang.continue, textStyles.btn);
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}
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}
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},
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},
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