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- /************************************************************************
- * Object2D.js
- ************************************************************************
- * Copyright (c) 2021 Pedro Tonini Rosenberg Schneider.
- *
- * This file is part of Pandora.
- *
- * Pandora is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * Pandora is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with Pandora. If not, see <https://www.gnu.org/licenses/>.
- *************************************************************************/
- class Object2D extends GameObject
- {
- constructor(name)
- {
- super(name);
- this.position = Vector2.ZERO();
- this.rotationDegrees = 0;
- this.scale = Vector2.ONE();
- }
- draw(delta)
- {
- push();
- translate(this.position.x, this.position.y);
- rotate(this.rotationDegrees);
- scale(this.scale.x, this.scale.y);
- this._draw(delta);
- for (let i = 0; i < this.children.length; i++)
- this.children[i].draw(delta);
- pop()
- }
- }
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