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- /************************************************************************
- * Timer.js
- ************************************************************************
- * Copyright (c) 2021 Pedro Tonini Rosenberg Schneider.
- *
- * This file is part of Pandora.
- *
- * Pandora is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * Pandora is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with Pandora. If not, see <https://www.gnu.org/licenses/>.
- *************************************************************************/
- class Timer extends GameObject
- {
- constructor(name, duration = 1, autostart = false, oneShot = false)
- {
- super(name);
- this.duration = duration;
- this.timeLeft = this.duration;
- this.paused = !autostart;
- this.autostart = autostart;
- this.oneShot = oneShot;
- }
- start(timeSec = this.duration)
- {
- if (!this.paused) return;
- this.duration = timeSec;
- this.paused = false;
- this.timeLeft = this.duration;
- }
- stop()
- {
- this.paused = true;
- }
- resume()
- {
- this.paused = false;
- }
- isStopped()
- {
- return this.paused;
- }
- update(delta)
- {
- if (!this.paused)
- {
- this.timeLeft -= delta;
- if (this.timeLeft <= 0) this.onFinish();
- }
- this._update(delta);
- for (let i = 0; i < this.children.length; i++)
- this.children[i].update(delta);
- }
- onFinish()
- {
- if (this.oneShot) this.paused = true
- this.timeLeft = this.duration;
- this._onFinish();
- }
- _onFinish()
- {
- console.log("doneskis");
- }
- }
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