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- /************************************************************************
- * Rect.js
- ************************************************************************
- * Copyright (c) 2021 Pedro Tonini Rosenberg Schneider.
- *
- * This file is part of Pandora.
- *
- * Pandora is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * Pandora is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with Pandora. If not, see <https://www.gnu.org/licenses/>.
- *************************************************************************/
- /**
- * This {@code Rect} class provides an interface to store a rectangle as a component to
- * any GameObject.
- *
- * @author Pedro Schneider
- *
- * @class
- */
- class Rect extends Shape
- {
- /**
- * Initializes a Rect with the given parameters.
- *
- * @param {number} w width of the Rect.
- * @param {number} h height of the Rect.
- *
- * @constructor
- */
- constructor(w, h = w)
- {
- super();
- this.w = w;
- this.h = h;
- }
- /**
- * Calculates if a point (x, y) lies iside the rect, assuming the
- * rect is on the origin of the Cartesian plane.
- *
- * @param {number} x x-cooridnate of the point.
- * @param {number} y y-coordinate of the point.
- *
- * @returns {boolean} true if the point lies within the bounds of the
- * rect, false if not.
- */
- isIn(x, y)
- {
- return abs(x) <= this.w / 2 && abs(y) <= this.h / 2;
- }
- }
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