TextureRes.js 1.5 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546
  1. /************************************************************************
  2. * TextureRes.js
  3. ************************************************************************
  4. * Copyright (c) 2021 Pedro Tonini Rosenberg Schneider.
  5. *
  6. * This file is part of Pandora.
  7. *
  8. * Pandora is free software: you can redistribute it and/or modify
  9. * it under the terms of the GNU General Public License as published by
  10. * the Free Software Foundation, either version 3 of the License, or
  11. * (at your option) any later version.
  12. *
  13. * Pandora is distributed in the hope that it will be useful,
  14. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  15. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  16. * GNU General Public License for more details.
  17. *
  18. * You should have received a copy of the GNU General Public License
  19. * along with Pandora. If not, see <https://www.gnu.org/licenses/>.
  20. *************************************************************************/
  21. /**
  22. * This {@code TextureRes} class provides an interface to store a texture resource into
  23. * memory to be accessed later.
  24. *
  25. * @author Pedro Schneider
  26. *
  27. * @class
  28. */
  29. class TextureRes extends Resource
  30. {
  31. /**
  32. * Initializes a texture resource with the given parameters.
  33. *
  34. * @param {String} name name of the texture resource.
  35. * @param {p5.Audio} p5Image audio data for the texture resource.
  36. *
  37. * @constructor
  38. */
  39. constructor(name = "", p5Image = null)
  40. {
  41. super(name);
  42. this.P5Image = p5Image;
  43. }
  44. }