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- /************************************************************************
- * Select.js
- ************************************************************************
- * Copyright (c) 2021 Pedro Tonini Rosenberg Schneider.
- *
- * This file is part of Pandora.
- *
- * Pandora is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * Pandora is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with Pandora. If not, see <https://www.gnu.org/licenses/>.
- *************************************************************************/
- /**
- * The {@code Select} class represents an UIObject that holds and HTML select.
- *
- * ! All GameObjects need to be inside the tree to do anything (can be added as a child
- * ! of another GameObject on the tree or as a root).
- *
- * @author Pedro Schneider
- *
- * @class
- */
- class Select extends UIObject
- {
- /**
- * Intializes an empty Select.
- *
- * @param {String} name name for the Select GameObject.
- *
- * @constructor
- */
- constructor(name)
- {
- super(name);
- this.P5Element = createSelect(); // This Select's HTML select.
- this.setPosition(0, 0); // Set this Select's position on the secondary buffer.
- this.setSize(100, 20); // Set this Select's size on the secondary buffer.
- this.setStyle(STYLE.DEFAULT_STYLE); // Set this UIObject's default style.
- this.connectCallbacks(); // Connect the events of the p5.Element.
- this.P5Element.changed(this.onChanged); // Connect the extra event selects have.
- }
- /**
- * Set this Select's selected option based on the option's value.
- *
- * @param {String} value value of the option to be selected.
- */
- setSelected(value)
- {
- this.P5Element.selected(value);
- }
- /**
- * Returns the selecte option's value.
- *
- * @returns {String}
- */
- getSelected()
- {
- return this.P5Element.selected();
- }
- /**
- * Add a new option to this Select's HTML select with the given value.
- *
- * @param {String} value value for the new option.
- */
- addOption(value)
- {
- this.P5Element.option(value);
- }
- // TODO confirm if disable methods really dont exist or if something is broken.
- // disableAll()
- // {
- // this.P5Element.disable();
- // }
- // disableOption(value)
- // {
- // this.P5Element.disable(value);
- // }
- /**
- * Defines default signals for UIObjects and serves as the caller to this UIObject's
- * _initSignals() callbacks. Also adds the extra onChaged signal for CheckBoxes.
- *
- * @signal mousePressed emited once every time a mouse button is pressed over this
- * UIObject.
- * @signal doubleClicked emited once every time a mouse button is pressed twice over
- * this UIObject.
- * @signal mouseWheel emited once everty time a mouse wheel is scrolled over this
- * UIObject. Passes one argument {event} that holds the deltaY
- * property, that holds a number based on how much was vertically
- * scrolled (up is positive) and the deltaX property, that holds a
- * number based on how much was horizontaly scrolled (right is positive).
- * @signal mouseReleased emited once every time a mouse button is released over this
- * UIObject.
- * @signal mouseClicked emited once every time a mouse button is pressed and released
- * over this UIObject.
- * @signal mouseMoved emited once every time a mouse moves over this UIObject.
- * @signal mouseOver emited once every time a mouse moves onto this UIObject.
- * @signal mouseOut emited once every time a mouse moves out of this UIObject.
- * @signal touchStarted emited once every time a touch is regiestered over this UIObject.
- * @signal touchMoved emited once every time a touch move is regiestered over this
- * UIObject.
- * @signal touchEnded emited once every time a touch is regiestered over this UIObject.
- * @signal dragOver emited once every time a file is dragged over this UIObject.
- * @signal dragLeave emited once every time a dragged file leaves this UIObject's area.
- *
- * @signal changed emited once every time this UIObject's select's value is changed.
- *
- * @override
- */
- initSignals()
- {
- this.addSignal("mousePressed");
- this.addSignal("doubleClicked");
- this.addSignal("mouseWheel");
- this.addSignal("mouseReleased");
- this.addSignal("mouseClicked");
- this.addSignal("mouseMoved");
- this.addSignal("mouseOver");
- this.addSignal("mouseOut");
- this.addSignal("touchStarted");
- this.addSignal("touchMoved");
- this.addSignal("touchEnded");
- this.addSignal("dragOver");
- this.addSignal("dragLeave");
- this.addSignal("changed");
- this._initSignals();
- }
- /**
- * Called once every time this UIObject's select's value is changed.
- * Connected to the changed event from this UIObject's p5.Element.
- * Serves as an emiter to the changed signal and calls the _onChanged()
- * callback.
- */
- onChanged()
- {
- this.pandoraObject.emitSignal("changed");
- this.pandoraObject._onChanged();
- }
- /**
- * ! This function should be overriden, it provides no default functionality.
- * Called once every time this UIObject's select's value is changed.
- *
- * @callback
- */
- _onChanged()
- {
- }
- }
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