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- /************************************************************************
- * Input.js
- ************************************************************************
- * Copyright (c) 2021 Pedro Tonini Rosenberg Schneider.
- *
- * This file is part of Pandora.
- *
- * Pandora is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * Pandora is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with Pandora. If not, see <https://www.gnu.org/licenses/>.
- *************************************************************************/
- /**
- * The {@code Input} class represents an UIObject that holds and HTML input box.
- *
- * ! All GameObjects need to be inside the tree to do anything (can be added as a child
- * ! of another GameObject on the tree or as a root).
- *
- * @author Pedro Schneider
- *
- * @class
- */
- class Input extends UIObject
- {
- /**
- * Initializes an empty Input with the given parameters.
- *
- * @param {String} name name for the Input GameObject.
- * @param {String} value default message inside the input box.
- * @param {String} type type of the input box (e.g: "text", "password").
- *
- * @constructor
- */
- constructor(name, value = "", type = "text")
- {
- super(name);
- this.P5Element = createInput(value, type); // This Button's HTML input.
- this.setPosition(0, 0); // Set the position of the Input on the secondary buffer.
- this.setSize(200, 30); // Set the size of the Input on the secondary buffer.
- this.setStyle(STYLE.DEFAULT_STYLE); // Set the default style of the UIObject.
- this.connectCallbacks(); // Connect events of the p5.Element.
- this.P5Element.input(this.onInput); // Connect the extra event inputs have.
- }
- /**
- * Defines default signals for UIObjects and serves as the caller to this UIObject's
- * _initSignals() callbacks. Also adds the extra onChaged signal for CheckBoxes.
- *
- * @signal mousePressed emited once every time a mouse button is pressed over this
- * UIObject.
- * @signal doubleClicked emited once every time a mouse button is pressed twice over
- * this UIObject.
- * @signal mouseWheel emited once everty time a mouse wheel is scrolled over this
- * UIObject. Passes one argument {event} that holds the deltaY
- * property, that holds a number based on how much was vertically
- * scrolled (up is positive) and the deltaX property, that holds a
- * number based on how much was horizontaly scrolled (right is positive).
- * @signal mouseReleased emited once every time a mouse button is released over this
- * UIObject.
- * @signal mouseClicked emited once every time a mouse button is pressed and released
- * over this UIObject.
- * @signal mouseMoved emited once every time a mouse moves over this UIObject.
- * @signal mouseOver emited once every time a mouse moves onto this UIObject.
- * @signal mouseOut emited once every time a mouse moves out of this UIObject.
- * @signal touchStarted emited once every time a touch is regiestered over this UIObject.
- * @signal touchMoved emited once every time a touch move is regiestered over this
- * UIObject.
- * @signal touchEnded emited once every time a touch is regiestered over this UIObject.
- * @signal dragOver emited once every time a file is dragged over this UIObject.
- * @signal dragLeave emited once every time a dragged file leaves this UIObject's area.
- *
- * @signal input emited once every time and input is dettected.
- *
- * @override
- */
- initSignals()
- {
- this.addSignal("mousePressed");
- this.addSignal("doubleClicked");
- this.addSignal("mouseWheel");
- this.addSignal("mouseReleased");
- this.addSignal("mouseClicked");
- this.addSignal("mouseMoved");
- this.addSignal("mouseOver");
- this.addSignal("mouseOut");
- this.addSignal("touchStarted");
- this.addSignal("touchMoved");
- this.addSignal("touchEnded");
- this.addSignal("dragOver");
- this.addSignal("dragLeave");
- this.addSignal("input");
- this._initSignals();
- }
- /**
- * Called once everty this this UIObject's input is triggered i.e typing.
- * Connectec to the input event from this UIObject's p5.Element.
- * Serves as an emitter to the input signal and calls the _onInput()
- * callback.
- */
- onInput()
- {
- this.pandoraObject.emitSignal("input");
- this.pandoraObject._onInput();
- }
- /**
- * ! This function should be overriden, it provides no default functionality.
- * Called once everty this this UIObject's input is triggered i.e typing.
- *
- * @callback
- */
- _onInput()
- {
- }
- }
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