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- /************************************************************************
- * Sprite2D.js
- ************************************************************************
- * Copyright (c) 2021 Pedro Tonini Rosenberg Schneider.
- *
- * This file is part of Pandora.
- *
- * Pandora is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * Pandora is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with Pandora. If not, see <https://www.gnu.org/licenses/>.
- *************************************************************************/
- /**
- * The {@code Sprite2D} class represents a GameObject that inherits from
- * Object2D and extends its functionality to automatically draw a Sprite on the
- * buffer.
- *
- * ! All GameObjects need to be inside the tree to do anything (can be added as a child
- * ! of another GameObject on the tree or as a root).
- *
- * @author Pedro Schneider
- *
- * @class
- */
- class Sprite2D extends Object2D
- {
- /**
- * Initializes a Sprite2D GameObject with the specified parameters.
- *
- * @param {String} name name for this Sprite2D.
- * @param {p5.Image} p5Image p5.Image to be drawn on the buffer.
- *
- * @constructor
- */
- constructor(name, p5Image)
- {
- super(name);
- this.P5Image = p5Image; // This Sprite2D p5.Image.
- }
- /**
- * Applies this Object2D's transform before calling this GameObject's _draw() callback
- * and recursively calls the same callback on all of it's children. Also draws an image
- * on the buffer based on the data passed to this GameObject.
- *
- * @param {number} delta number in seconds ellapsed since the last frame.
- * @param {p5.Graphics} db secondary buffer to draw to.
- *
- * @override
- */
- draw(delta, db)
- {
- db.push();
- this.applyTransform(db);
- db.image(this.P5Image, 0, 0, this.P5Image.width, this.P5Image.height);
- this.drawChildren(delta, db);
- db.pop();
- }
- }
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