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- /************************************************************************
- * AnimatedSprite2D.js
- ************************************************************************
- * Copyright (c) 2021 Pedro Tonini Rosenberg Schneider.
- *
- * This file is part of Pandora.
- *
- * Pandora is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * Pandora is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with Pandora. If not, see <https://www.gnu.org/licenses/>.
- *************************************************************************/
- /**
- * The {@code AnimatedSprite2D} class represents a GameObject that inherits from
- * Sprite2D and extends its functionality to automatically draw a series of sprites
- * to the screen forming an animation.
- *
- * ! All GameObjects need to be inside the tree to do anything (can be added as a child
- * ! of another GameObject on the tree or as a root).
- *
- * @author Pedro Schneider
- *
- * @class
- */
- class AnimatedSprite2D extends Sprite2D
- {
- /**
- * Initializes as AnimatedSprite2D GameObject with the specified parameters.
- *
- * @param {String} name name for this AnimatedSprite2D GameObject.
- * @param {p5.Image} p5Image this AnimatedSprite2D's p5.Image to be drawn
- * to the buffer.
- * @param {SpriteFrames} spriteFrames data holding the animation in frames to be
- * played by this GameObject.
- *
- * @constructor
- */
- constructor(name, p5Image, spriteFrames)
- {
- super(name, p5Image);
- this.spriteFrames = spriteFrames;
- this.playing = false;
- this.frame = 0;
- this.currentAnimation = 0;
- this.timeSinceLastFrame = 0;
- }
- /**
- * Sets the current SpriteAnimation to be played based on its index on the list of
- * animations on SpriteFrames. Does nothing if the index is invalid.
- *
- * ! The index refers to the order you added the animations to this AnimatedSprite2D's
- * ! SpriteFrames, starting at 0.
- *
- * @param {number} idx index of the SpriteAnimation on SpriteFrames.
- */
- setCurrentAnimationByIndex(idx)
- {
- if (idx < this.spriteFrames.numAnimations)
- this.currentAnimation = idx;
- else this.currentAnimation = null;
- this.frame = 0;
- this.timeSinceLastFrame = 0;
- }
- /**
- * Sets the current SpriteAnimation to be played based on its name on the list of
- * animations on SpriteFrames. Does nothing if the name is invalid.
- *
- * @param {String} name name of the SpriteAnimation on SpriteFrames.
- */
- setCurrentAnimationByName(name)
- {
- this.currentAnimation = this.spriteFrames.getAnimationIndexByName(name);
- this.frame = 0;
- this.timeSinceLastFrame = 0;
- }
- /**
- * Sets the current SpriteAnimation's time between frames.
- *
- * @param {number} time new time in seconds between frames for the
- * current SpriteAnimation.
- */
- setCurrentFrameTime(time)
- {
- this.getCurrentAnimation().setFrameTime(time);
- }
- /**
- * Sets the current SpriteAnimation's frames per second.
- *
- * @param {number} fps new frames per second for the current SpriteAnimation.
- */
- setCurrentFPS(fps)
- {
- this.getCurrentAnimation().setFPS(fps);
- }
- /**
- * Returns the SpriteAnimation with the given index on the list os SpriteAnimations on
- * this AnimatedSprite2D's SpriteFrames.
- *
- * ! The index refers to the order you added the animations to this AnimatedSprite2D's
- * ! SpriteFrames, starting at 0.
- *
- * @param {number} idx index of the desired SpriteAnimation on SpriteFrames' list.
- *
- * @returns {SpriteAnimation} the desired SpriteAnimation based on the given index,
- * or null if the index is invalid.
- */
- getAnimationByIndex(idx)
- {
- return this.spriteFrames.getAnimationByIndex(idx);
- }
- /**
- * Returns the current SpriteAnimation on this AnimatedSprite2D's Sprite Frames.
- *
- * @returns {SpriteAnimation} the current SpriteAnimation on the SprteFrames.
- */
- getCurrentAnimation()
- {
- return this.spriteFrames.getAnimationByIndex(this.currentAnimation);
- }
- /**
- * Rerturns the p5.Image of the current frame on the current SpriteAnimation.
- *
- * @returns {p5.Image} image of the current frame.
- */
- getCurrentFrame()
- {
- return this.getCurrentAnimation().getFrame(this.frame);
- }
- /**
- * Returns the time in seconds between frames of the current SpriteAnimation.
- *
- * @returns {number} time in seconds between frames of the current SpriteAnimation.
- */
- getCurrentFrameTime()
- {
- return this.getCurrentAnimation().getFrameTime();
- }
- /**
- * Returns the number of frames of the current SpriteAnimation.
- *
- * @returns {number} number of frames of the current SpriteAnimation.
- */
- getCurrentNumFrames()
- {
- return this.getCurrentAnimation().getNumFrames();
- }
- /**
- * Starts playing the current SpriteAnimation.
- */
- play()
- {
- this.playing = true;
- }
- /**
- * Stops playing the current SpriteAnimation.
- */
- stop()
- {
- this.playing = false;
- }
- /**
- * Rerturns the playing state of the current SpriteAnimation.
- *
- * @returns {boolean} true if the animation is playing, false if not.
- */
- isPlaying()
- {
- return this.playing;
- }
- /**
- * Updates the current SpriteAnimation if its playing, and updates this
- * AnimatedSprite2D's P5Image to the current frame based on the current
- * SpriteAnimation.
- *
- * @param {number} delta number of seconds ellapsed since the last frame.
- *
- * @override
- */
- update(delta)
- {
- this.udpateGlobalTransform();
- // Forwards the animation.
- if (this.playing)
- {
- this.timeSinceLastFrame += delta;
- if (this.timeSinceLastFrame >= this.getCurrentFrameTime())
- {
- this.frame = (this.frame + 1) % this.getCurrentNumFrames();
- this.timeSinceLastFrame = 0;
- }
- }
- this.P5Image = this.getCurrentFrame();
- this.updateChildren(delta);
- }
- }
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