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- /************************************************************************
- * Signal.js
- ************************************************************************
- * Copyright (c) 2021 Pedro Tonini Rosenberg Schneider.
- *
- * This file is part of Pandora.
- *
- * Pandora is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * Pandora is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with Pandora. If not, see <https://www.gnu.org/licenses/>.
- *************************************************************************/
- /**
- * This {@code Signal} class provides an object to store data about a signal.
- *
- * ! This class should not be used directly by the user. To add signals to GameObjects
- * ! use the addSignal() method from the object inside the _initSignals() callback.
- *
- * @author Pedro Schneider
- *
- * @class
- */
- class Signal extends Component
- {
- constructor(name)
- {
- super();
- this.name = name;
- this.targets = [];
- this.callbacks = [];
- }
- }
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