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- /************************************************************************
- * RebusGame.js
- ************************************************************************
- * Copyright (c) 2021 Pedro Tonini Rosenberg Schneider.
- *
- * This file is part of Alfabetiza.
- *
- * Alfabetiza is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * Alfabetiza is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with Alfabetiza. If not, see <https://www.gnu.org/licenses/>.
- *************************************************************************/
- class RebusGame extends Object2D
- {
- constructor(name)
- {
- super(name);
- /** @type {Object} */
- this.levelData = null;
- /** @type {Boolean} */
- this.gameFinished = false;
- /** @type {number} */
- this.points = 3;
- /** @type {Button} */
- this.backButton = null;
- /** @type {Button} */
- this.continueButton = null;
- /** @type {Button} */
- this.timer = null;
- }
- _initSignals()
- {
- this.addSignal("slected");
- }
- _setup()
- {
- var arr = [];
- for (let i = 0; i < this.levelData.optionCards.length; i++)
- arr.push(i);
- arr = shuffle(arr);
- for (let i = 0; i < this.levelData.optionCards.length; i++)
- {
- var j = arr[i];
- var newCard = new RebusOptionCard("OptionCard" + j);
- AssetHandler.loadTexture(this.levelData.optionCards[j].name, this.levelData.optionCards[j].path);
- newCard.thumb = AssetHandler.getTextureByName(this.levelData.optionCards[j].name);
- newCard.imgName = this.levelData.optionCards[j].name;
- newCard.isAnswer = this.levelData.optionCards[j].answer;
- newCard.setPosition((i + 1) * (1920 / 4), 3 * (1080 / 4));
- newCard.connect("selected", this, "_onCardSelected");
- this.addChild(newCard);
- }
- for (let i = 0; i < this.levelData.questionCards.length; i++)
- {
- var newCard = new RebusQuestionCard("OptionCard" + i);
- AssetHandler.loadTexture(this.levelData.questionCards[i].name, this.levelData.questionCards[i].path);
- newCard.thumb = AssetHandler.getTextureByName(this.levelData.questionCards[i].name);
- newCard.imgName = this.levelData.questionCards[i].name;
- newCard.setPosition((i + 1) * (1920 / (this.levelData.questionCards.length + 1)), 1080 / 4);
- this.addChild(newCard);
- }
- this.addChild(new RebusGameVisualEffects("GameVisualEffects"));
- this.backButton = new Button("BackButton");
- this.backButton.setLabel("Voltar");
- this.backButton.setFontSize(30);
- this.backButton.setPosition(20, 20);
- this.backButton.setSize(110, 75);
- this.backButton.connect("mouseClicked", this, "_onBackClicked");
- this.addChild(this.backButton);
- this.continueButton = new Button("ContinueButton");
- this.continueButton.setLabel("Continuar");
- this.continueButton.setFontSize(40);
- this.continueButton.setPosition((1920 - this.continueButton.getSize().x) / 2, 1080 - 450);
- this.continueButton.hide();
- this.continueButton.connect("mouseClicked", this, "_onContinueClicked");
- this.addChild(this.continueButton);
- this.timer = new Timer("Timer", 2, false, true);
- this.timer.connect("timeout", this, "_onTimerTimeout");
- this.addChild(this.timer);
- }
- _draw( /** @type {number} */ delta, /** @type {p5.Graphics} */ db)
- {
- background(52);
- }
- returnToMenu()
- {
- AssetHandler.clearTextureCache();
- GameHandler.addRootObject(new RebusLevelSelector("LevelSelector"));
- this.queueFree();
- }
- _onCardSelected( /** @type {Boolean} */ isAnswer)
- {
- if (!isAnswer)
- this.points--;
- else
- {
- this.gameFinished = true;
- this.backButton.hide();
- this.timer.start();
- for (let i = 0; i < this.children.length; i++)
- {
- if (this.children[i] instanceof RebusOptionCard)
- this.children[i].selectable = false;
- }
- }
- }
- _onBackClicked()
- {
- this.returnToMenu();
- }
- _onContinueClicked()
- {
- this.returnToMenu();
- }
- _onTimerTimeout()
- {
- this.continueButton.show();
- }
- }
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