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- /************************************************************************
- * Shape2D.js
- ************************************************************************
- * Copyright (c) 2021 Pedro Tonini Rosenberg Schneider.
- *
- * This file is part of Pandora.
- *
- * Pandora is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * Pandora is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with Pandora. If not, see <https://www.gnu.org/licenses/>.
- *************************************************************************/
- /**
- * The {@code Shape2D} class represents a GameObject that inherits from
- * Object2D and extends its functionality to automatically draw a Shape on the
- * buffer, according to the data passed by a Shape component.
- *
- * ! All GameObjects need to be inside the tree to do anything (can be added as a child
- * ! of another GameObject on the tree or as a root).
- *
- * @author Pedro Schneider
- *
- * @class
- */
- class Shape2D extends Object2D
- {
- /**
- * Initializes a Shape2D GameObject with the specified parameters.
- *
- * @param {String} name name for this Shape2D;
- * @param {SHAPES} shapeType type of the shape for this Shape2D.
- * @param {Shape} shape dta for the shape of this Shape2D.
- *
- * @constructor
- */
- constructor(name, shapeType = null, shape = null)
- {
- super(name);
- this.shapeType = shapeType; // This Shape2D's shape type.
- this.shape = shape; // This Shape2D's shape data.
- this.shapeMode = CORNER; // This Shape2D's shape mode.
- this.fillColor = color(255); // This Shape2D's fill color.
- this.noFill = false; // Should this Shape2D be filled with a color?
- this.strokeWeight = 1; // This Shape2D's stroke weight.
- this.strokeColor = color(0); // This Shape2D's stroke color.
- this.noStroke = false; // Should this Shape2D have an outline?
- }
- /**
- * Applies this Object2D's transform before calling this GameObject's _draw() callback
- * and recursively calls the same callback on all of it's children. Also draws a shape
- * on the buffer based on the data passed to this GameObject.
- *
- * @param {number} delta number in seconds ellapsed since the last frame.
- * @param {p5.Graphics} db secondary buffer to draw to.
- *
- * @override
- */
- draw(delta, db)
- {
- db.push();
- db.translate(this.position.x, this.position.y);
- db.rotate(this.rotationDegrees);
- db.scale(this.scale.x, this.scale.y);
- db.fill(this.fillColor);
- db.strokeWeight(this.strokeWeight)
- db.stroke(this.strokeColor);
- if (this.noFill) db.noFill();
- if (this.noStroke) db.noStroke();
- switch (this.shapeType)
- {
- case SHAPES.RECT:
- db.rectMode(this.shapeMode);
- db.rect(0, 0, this.shape.w, this.shape.h);
- break;
- case SHAPES.ELLIPSE:
- db.ellipseMode(this.shapeMode);
- db.ellipse(0, 0, this.shape.rx, this.shape.ry);
- }
- this._draw(delta, db);
- for (let i = 0; i < this.children.length; i++)
- this.children[i].draw(delta, db);
- db.pop()
- }
- }
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