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- class GameHandler
- {
- static rootObjects = []
- static nextId = 0;
- static bDrawDebugFPS = false;
- static drawDebugFPS(val)
- {
- this.bDrawDebugFPS = val;
- }
- static instanceGameObject(obj)
- {
- obj.id = this.nextId;
- this.nextId++;
- }
- static addRootObject(obj)
- {
- this.rootObjects.push(obj);
- }
- static update()
- {
- for (let i = 0; i < this.rootObjects.length; i++)
- this.rootObjects[i].update(1 / frameRate());
- }
- static draw()
- {
- if (this.bDrawDebugFPS)
- {
- textSize(12);
- stroke(0);
- text("FPS: " + frameRate(), 10, 10, windowWidth, windowHeight);
- }
- for (let i = 0; i < this.rootObjects.length; i++)
- this.rootObjects[i].draw(1 / frameRate());
- }
- }
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