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- let test, but;
- class TestObj extends GameObject
- {
- _setup()
- {
- this.getParent().connect("mouseEntered", this, "_onMouseEntered");
- this.getParent().connect("mouseExited", this, "_onMouseExited");
- }
- _onMouseEntered()
- {
- console.log("hello");
- }
- _onMouseExited()
- {
- console.log("goodbye");
- }
- }
- function preload()
- {
- AssetHandler.loadTexture("monke", "/assets/textures/monke.png");
- AssetHandler.loadFont("Lato", "/assets/fonts/Lato-Regular.ttf");
- AssetHandler.loadAudio("bonk", "/assets/audio/thonk.wav");
- AssetHandler.loadAudio("music", "/assets/audio/music.ogg");
- }
- function setup()
- {
- GameHandler.drawDebugFPS(true);
- GameHandler.init();
- textFont(AssetHandler.getP5FontByName("Lato"));
- test = new Area2D("myTest", SHAPES.ELLIPSE, new Ellipse(200, 400), true, true);
- test.setPosition(600, 600);
- GameHandler.addRootObject(test);
- test.addChild(new TestObj("myDummy"));
- }
- function draw()
- {
- background(220);
- GameHandler.update();
- GameHandler.draw();
- }
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