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- class Timer extends GameObject
- {
- constructor(name, duration = 1, autostart = false, oneShot = false)
- {
- super(name);
- this.duration = duration;
- this.timeLeft = this.duration;
- this.paused = !autostart;
- this.autostart = autostart;
- this.oneShot = oneShot;
- }
- start(timeSec = this.duration)
- {
- if (!this.paused) return;
- this.duration = timeSec;
- this.paused = false;
- this.timeLeft = this.duration;
- }
- stop()
- {
- this.paused = true;
- }
- resume()
- {
- this.paused = false;
- }
- isStopped()
- {
- return this.paused;
- }
- update(delta)
- {
- if (!this.paused)
- {
- this.timeLeft -= delta;
- if (this.timeLeft <= 0) this.onFinish();
- }
- this._update(delta);
- for (let i = 0; i < this.children.length; i++)
- this.children[i].update(delta);
- }
- onFinish()
- {
- if (this.oneShot) this.paused = true
- this.timeLeft = this.duration;
- this._onFinish();
- }
- _onFinish()
- {
- console.log("doneskis");
- }
- }
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