/************************************************************************ * Valise1GameDialogue.js ************************************************************************ * Copyright (c) 2021 Pedro Tonini Rosenberg Schneider. * * This file is part of Alfabetiza. * * Alfabetiza is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Alfabetiza is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Alfabetiza. If not, see . *************************************************************************/ class Valise1GameDialogue extends Object2D { constructor(name) { super(name); /** @type {Button} */ this.continueButton = null; /** @type {Timer} */ this.timer; /** @type {String} */ this.suffix = ""; /** @type {number} */ this.bgOpacity = 0; /** @type {number} */ this.textOpacity = 0; } _initSignals() { this.addSignal("endGame"); } _setup() { this.timer = new Timer("Timer", 2, false, true); this.timer.connect("timeout", this, "_onTimerTimeout"); this.addChild(this.timer); this.continueButton = new Button("ContinueButton", "Continuar"); this.continueButton.setFontSize(40); this.continueButton.setPosition(1920 / 2 - this.continueButton.getSize().x / 2, 600); this.continueButton.connect("mouseClicked", this, "_onContinueButtonClicked"); this.addChild(this.continueButton); this.continueButton.hide(); } _draw( /** @type {number} */ delta, /** @type {p5.Graphics} */ db) { if (this.parent.gameFinished) { this.timer.start(); db.noStroke(); db.fill(0, min(this.bgOpacity += 75 * delta, 200)); db.rectMode(CENTER); db.rect(db.width / 2, db.height / 2, 1800, 600, 40, 40); db.textAlign(CENTER, CENTER); db.fill(255, min(this.textOpacity += 80 * delta, 255)); db.textSize(40); this.parent.points > 1 ? this.suffix = "S" : this.suffix = ""; db.text(`PARABÉNS, NÍVEL CONCLUÍDO\n\nVOCÊ GANHOU ${this.parent.points} PONTO${this.suffix}!`, db.width / 2, db.height / 2 - 100); } } _onTimerTimeout() { this.continueButton.show(); } _onContinueButtonClicked() { this.emitSignal("endGame"); } }