let test, but; class TestObject extends Object2D { _setup() { this.position = new Vector2(100, 100); } _onSignal(param1, param2, param3, param4) { this.setVisibility(!this.getVisibility()) } _update(delta) { } _draw(delta, db) { db.ellipse(0, 0, 50); } } class TestObject2 extends Object2D { _setup() { this.position = new Vector2(100, 0); } _update(delta) { } _draw(delta, db) { db.ellipse(0, 0, 50); } } class TestButton extends Button { _setup() { this.setPosition(100, 200); this.setSize(150, 50); } } function preload() { AssetHandler.loadTexture("monke", "/assets/textures/monke.png"); AssetHandler.loadFont("Lato", "/assets/fonts/Lato-Regular.ttf"); AssetHandler.loadAudio("bonk", "/assets/audio/thonk.wav"); AssetHandler.loadAudio("music", "/assets/audio/music.ogg"); } function setup() { GameHandler.drawDebugFPS(true); GameHandler.init(); textFont(AssetHandler.getP5FontByName("Lato")); test = new TestObject("myTest"); but = new TestButton("b1", "Emit signal"); but.connect("mousePressed", test, "_onSignal"); GameHandler.addRootObject(but); GameHandler.addRootObject(test); test.addChild(new TestObject2("myTest2")); } function draw() { background(220); GameHandler.update(); GameHandler.draw(); }