class Sprite2D extends Object2D { constructor(name, p5Image) { super(name); this.P5Image = p5Image; } draw(delta) { push(); translate(this.position.x, this.position.y); rotate(this.rotationDegrees); scale(this.scale.x, this.scale.y); image(this.P5Image, this.position.x, this.position.y, this.P5Image.width, this.P5Image.height); this._draw(delta); for (let i = 0; i < this.children.length; i++) this.children[i].draw(delta); pop() } }