let test, test2; function preload() { AssetHandler.loadTexture("monke", "/assets/textures/monke.png"); AssetHandler.loadFont("Lato", "/assets/fonts/Lato-Regular.ttf"); AssetHandler.loadAudio("bonk", "/assets/audio/thonk.wav"); } function setup() { GameHandler.drawDebugFPS(true); GameHandler.setRenderMode(RENDER_MODES.WEBGL); GameHandler.init(); textFont(AssetHandler.getP5FontByName("Lato")); test = new Sprite2D("mySprite", AssetHandler.getP5ImageByName("monke")); GameHandler.addRootObject(test); } function draw() { background(220); GameHandler.update(); GameHandler.draw(); } function windowResized() { resizeCanvas(windowWidth, windowHeight); }