class AudioPlayer extends GameObject { constructor(name, p5Audio = null) { super(name); this.p5Audio = p5Audio; } setP5Audio(p5Audio) { if (this.p5Audio) this.p5Audio.stop(); this.p5Audio = p5Audio; } getP5Audio() { return this.p5Audio; } play() { if (this.p5Audio) this.p5Audio.play(); } stop() { if (this.p5Audio) this.p5Audio.stop(); } // TODO: This don't worky, make it worky // Something to do with new browser audio policy autoplay() { if (this.p5Audio) this.p5Audio.autoplay(true); } }