/************************************************************************ * TextureRes.js ************************************************************************ * Copyright (c) 2021 Pedro Tonini Rosenberg Schneider. * * This file is part of Pandora. * * Pandora is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Pandora is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Pandora. If not, see . *************************************************************************/ /** * This {@code TextureRes} class provides an interface to store a texture resource into * memory to be accessed later. * * @author Pedro Schneider * * @class */ class TextureRes extends Resource { /** * Initializes a texture resource with the given parameters. * * @param {String} name name of the texture resource. * @param {p5.Audio} p5Image audio data for the texture resource. * * @constructor */ constructor(name = "", p5Image = null) { super(name); this.P5Image = p5Image; } }