/************************************************************************ * Label.js ************************************************************************ * Copyright (c) 2021 Pedro Tonini Rosenberg Schneider. * * This file is part of Pandora. * * Pandora is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Pandora is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Pandora. If not, see . *************************************************************************/ /** * The {@code Lagel} class represents an UIObject that holds and HTML label. * * ! All GameObjects need to be inside the tree to do anything (can be added as a child * ! of another GameObject on the tree or as a root). * * @author Pedro Schneider * * @class */ class Label extends UIObject { /** * Initializes and empty Label with the specified parameters. * * @param {String} name name for the Label GameObject. * @param {String} text inner HTML text of the label. * * @constructor */ constructor(name, text = "Label") { super(name); this.text = text; // This Label's inner HTML text. this.P5Element = createDiv(text); // This Label's HTML label. this.setPosition(0, 0); // Set the position of the Label on the secondary buffer. this.setSize(200, 50); // Set the size of the Label on the secondary buffer. this.setStyle(STYLE.DEFAULT_STYLE); // Set the default style of the UIObject. this.connectCallbacks(); // Connect events of the p5.Element. } /** * Sets the text inside this Label's HTML label. * * @param {String} t new text for the label. */ setText(t) { this.P5Element.html(t); this.text = t; } /** * Returns this Label's HTML label's text. * * @returns {String} HTML label's text. */ getText() { return this.text; } }