/************************************************************************ * Signal.js ************************************************************************ * Copyright (c) 2021 Pedro Tonini Rosenberg Schneider. * * This file is part of Pandora. * * Pandora is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Pandora is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Pandora. If not, see . *************************************************************************/ /** * This {@code Signal} class provides an object to store data about a signal. * * ! This class should not be used directly by the user. To add signals to GameObjects * ! use the addSignal() method from the object inside the _initSignals() callback. * * @author Pedro Schneider * * @class */ class Signal extends Component { constructor(name) { super(); this.name = name; this.targets = []; this.callbacks = []; } }