class Sprite2D extends Object2D { constructor(name, p5Image) { super(name); if (p5Image) this.texture = new Texture(p5Image, p5Image.width, p5Image.height); } draw(delta) { push(); translate(this.position.x, this.position.y); rotate(this.rotationDegrees); scale(this.scale.x, this.scale.y); image(this.texture.image, this.position.x, this.position.y, this.texture.width, this.texture.height); this._draw(delta); for (let i = 0; i < this.children.length; i++) this.children[i].draw(delta); pop() } }