/************************************************************************
 * Sprite2D.js
 ************************************************************************
 * Copyright (c) 2021 Pedro Tonini Rosenberg Schneider.
 *
 * This file is part of Pandora.
 *
 * Pandora is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * Pandora is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *     
 * You should have received a copy of the GNU General Public License     
 * along with Pandora.  If not, see <https://www.gnu.org/licenses/>.
 *************************************************************************/

class Sprite2D extends Object2D
{
    constructor(name, p5Image)
    {
        super(name);

        this.P5Image = p5Image;
    }

    draw(delta)
    {
        push();
        translate(this.position.x, this.position.y);
        rotate(this.rotationDegrees);
        scale(this.scale.x, this.scale.y);

        image(this.P5Image, 0, 0, this.P5Image.width, this.P5Image.height);

        this._draw(delta);

        for (let i = 0; i < this.children.length; i++)
            this.children[i].draw(delta);

        pop()
    }
}