/************************************************************************ * Object2D.js ************************************************************************ * Copyright (c) 2021 Pedro Tonini Rosenberg Schneider. * * This file is part of Pandora. * * Pandora is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Pandora is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Pandora. If not, see <https://www.gnu.org/licenses/>. *************************************************************************/ class Object2D extends GameObject { constructor(name) { super(name); this.position = Vector2.ZERO(); this.rotationDegrees = 0; this.scale = Vector2.ONE(); } draw(delta) { push(); translate(this.position.x, this.position.y); rotate(this.rotationDegrees); scale(this.scale.x, this.scale.y); this._draw(delta); for (let i = 0; i < this.children.length; i++) this.children[i].draw(delta); pop() } }