/************************************************************************ * RebusGame.js ************************************************************************ * Copyright (c) 2021 Pedro Tonini Rosenberg Schneider. * * This file is part of Alfabetiza. * * Alfabetiza is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Alfabetiza is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Alfabetiza. If not, see . *************************************************************************/ class RebusGame extends Object2D { constructor(name) { super(name); /** @type {Object} */ this.levelData = null; /** @type {Boolean} */ this.gameFinished = false; /** @type {number} */ this.points = 3; /** @type {Button} */ this.backButton = null; /** @type {Button} */ this.continueButton = null; /** @type {Button} */ this.timer = null; } _initSignals() { this.addSignal("slected"); } _setup() { var arr = []; for (let i = 0; i < this.levelData.optionCards.length; i++) arr.push(i); arr = shuffle(arr); for (let i = 0; i < this.levelData.optionCards.length; i++) { var j = arr[i]; var newCard = new RebusOptionCard("OptionCard" + j); AssetHandler.loadTexture(this.levelData.optionCards[j].name, this.levelData.optionCards[j].path); newCard.thumb = AssetHandler.getTextureByName(this.levelData.optionCards[j].name); newCard.imgName = this.levelData.optionCards[j].name; newCard.isAnswer = this.levelData.optionCards[j].answer; newCard.setPosition((i + 1) * (1920 / 4), 3 * (1080 / 4)); newCard.connect("selected", this, "_onCardSelected"); this.addChild(newCard); } for (let i = 0; i < this.levelData.questionCards.length; i++) { var newCard = new RebusQuestionCard("OptionCard" + i); AssetHandler.loadTexture(this.levelData.questionCards[i].name, this.levelData.questionCards[i].path); newCard.thumb = AssetHandler.getTextureByName(this.levelData.questionCards[i].name); newCard.imgName = this.levelData.questionCards[i].name; newCard.setPosition((i + 1) * (1920 / (this.levelData.questionCards.length + 1)), 1080 / 4); this.addChild(newCard); } this.addChild(new RebusGameVisualEffects("GameVisualEffects")); this.backButton = new Button("BackButton"); this.backButton.setLabel("Voltar"); this.backButton.setFontSize(30); this.backButton.setPosition(20, 20); this.backButton.setSize(110, 75); this.backButton.connect("mouseClicked", this, "_onBackClicked"); this.addChild(this.backButton); this.continueButton = new Button("ContinueButton"); this.continueButton.setLabel("Continuar"); this.continueButton.setFontSize(40); this.continueButton.setPosition((1920 - this.continueButton.getSize().x) / 2, 1080 - 450); this.continueButton.hide(); this.continueButton.connect("mouseClicked", this, "_onContinueClicked"); this.addChild(this.continueButton); this.timer = new Timer("Timer", 2, false, true); this.timer.connect("timeout", this, "_onTimerTimeout"); this.addChild(this.timer); } _draw( /** @type {number} */ delta, /** @type {p5.Graphics} */ db) { background(52); } returnToMenu() { AssetHandler.clearTextureCache(); GameHandler.addRootObject(new RebusLevelSelector("LevelSelector")); this.queueFree(); } _onCardSelected( /** @type {Boolean} */ isAnswer) { if (!isAnswer) this.points--; else { this.gameFinished = true; this.backButton.hide(); this.timer.start(); for (let i = 0; i < this.children.length; i++) { if (this.children[i] instanceof RebusOptionCard) this.children[i].selectable = false; } } } _onBackClicked() { this.returnToMenu(); } _onContinueClicked() { this.returnToMenu(); } _onTimerTimeout() { this.continueButton.show(); } }