let test, test2, but; GameHandler._preload = function() { AssetHandler.loadTexture("monke", "/assets/textures/monke.png"); AssetHandler.loadFont("Lato", "/assets/fonts/Lato-Regular.ttf"); AssetHandler.loadAudio("bonk", "/assets/audio/thonk.wav"); AssetHandler.loadAudio("music", "/assets/audio/music.ogg"); } GameHandler._setup = function() { GameHandler.drawDebugFPS(true); GameHandler.drawDebugBufferBounds(true); textFont(AssetHandler.getP5FontByName("Lato")); }