GameHandler._preload = function() { AssetHandler.loadFont("Lato", "/assets/fonts/Lato-Regular.ttf"); } GameHandler._setup = function() { GameHandler.drawDebugFPS(true); GameHandler.drawDebugBufferBounds(true); textFont(AssetHandler.getP5FontByName("Lato")); rg = new RebusGame("Rebus game"); rg.levelData = REBUS_LEVELS.tutorial; GameHandler.addRootObject(rg); }