/************************************************************************ * Rect.js ************************************************************************ * Copyright (c) 2021 Pedro Tonini Rosenberg Schneider. * * This file is part of Pandora. * * Pandora is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Pandora is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Pandora. If not, see . *************************************************************************/ /** * This {@code Rect} class provides an interface to store a rectangle as a component to * any GameObject. * * @author Pedro Schneider * * @class */ class Rect extends Shape { /** * Initializes a Rect with the given parameters. * * @param {number} w width of the Rect. * @param {number} h height of the Rect. * * @constructor */ constructor(w, h = w) { super(); this.w = w; this.h = h; } /** * Calculates if a point (x, y) lies iside the rect, assuming the * rect is on the origin of the Cartesian plane. * * @param {number} x x-cooridnate of the point. * @param {number} y y-coordinate of the point. * * @returns {boolean} true if the point lies within the bounds of the * rect, false if not. */ isIn(x, y) { return abs(x) <= this.w / 2 && abs(y) <= this.h / 2; } }