|  | @@ -52,6 +52,16 @@ class GameObject
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				|  |  |          return null;
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				|  |  |      }
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				|  |  |  
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				|  |  | +    getChildById(id)
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				|  |  | +    {
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				|  |  | +        for (let i = 0; i < this.children.length; i++)
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				|  |  | +        {
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				|  |  | +            if (this.children[i].id == id)
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				|  |  | +                return this.children[i];
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				|  |  | +        }
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				|  |  | +        return null;
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				|  |  | +    }
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				|  |  | +
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				|  |  |      getChildByName(name)
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				|  |  |      {
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				|  |  |          for (let i = 0; i < this.children.length; i++)
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				|  | @@ -106,6 +116,12 @@ class GameObject
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				|  |  |          if (this.isOnTree) child.setup();
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				|  |  |      }
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				|  |  |  
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				|  |  | +    removeChildByIndex(idx)
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				|  |  | +    {
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				|  |  | +        if (idx >= 0 && idx < this.children.length)
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				|  |  | +            this.children.splice(idx, 1);
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				|  |  | +    }
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				|  |  | +
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				|  |  |      removeChildById(id)
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				|  |  |      {
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				|  |  |          for (let i = 0; i < this.children.length; i++)
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				|  | @@ -118,6 +134,18 @@ class GameObject
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				|  |  |          }
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				|  |  |      }
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				|  |  |  
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				|  |  | +    removeChildByName(name)
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				|  |  | +    {
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				|  |  | +        for (let i = 0; i < this.children.length; i++)
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				|  |  | +        {
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				|  |  | +            if (this.children[i].name == name)
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				|  |  | +            {
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				|  |  | +                this.children.splice(i, 1);
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				|  |  | +                return;
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				|  |  | +            }
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				|  |  | +        }
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				|  |  | +    }
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				|  |  | +
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				|  |  |      free()
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				|  |  |      {
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				|  |  |          if (this.parented)
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