|  | @@ -50,6 +50,8 @@ const GameHandler = {
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				|  |  |  
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				|  |  |      mouseX: 0, // X position of the mouse relative to the secondary buffer.
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				|  |  |      mouseY: 0, // Y position of the mouse relative to the secondary buffer.
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				|  |  | +    pmouseX: 0, // X position of the mouse relative to the secondary buffer on the previous frame.
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				|  |  | +    pmouseY: 0, // Y position of the mouse relative to the secondary buffer on the previous frame.
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				|  |  |  
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				|  |  |      backgroundColor: null, // Default color to be drawn to the background.
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				|  |  |  
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				|  | @@ -241,6 +243,9 @@ const GameHandler = {
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				|  |  |          // Updates the delta.
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				|  |  |          this.delta = (millis() - this.prevMillis) / 1000;
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				|  |  |  
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				|  |  | +        // Update mouse position relative to the secondary buffer.
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				|  |  | +        this.pmouseX = this.mouseX;
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				|  |  | +        this.pmouseY = this.mouseY;
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				|  |  |          let ar = this.db.screenWidth / this.db.width;
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				|  |  |          let offsetx = (windowWidth - this.db.screenWidth) / 2;
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				|  |  |          let offsety = (windowHeight - this.db.screenHeight) / 2;
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				|  | @@ -284,6 +289,9 @@ const GameHandler = {
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				|  |  |              this.db.screenWidth = windowHeight * (this.dbWidth / this.dbHeight);
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				|  |  |          }
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				|  |  |  
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				|  |  | +        this.db.ellipse(this.pmouseX, this.pmouseY, 20);
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				|  |  | +        this.db.line(this.pmouseX, this.pmouseY, this.mouseX, this.mouseY);
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				|  |  | +
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				|  |  |          // Draw all game objects.
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				|  |  |          for (let i = 0; i < this.rootObjects.length; i++)
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				|  |  |              this.rootObjects[i].draw(this.delta, this.db);
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