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✨ Add several easing functions

Pedro Schneider %!s(int64=3) %!d(string=hai) anos
pai
achega
83dfa3f1fd
Modificáronse 3 ficheiros con 317 adicións e 16 borrados
  1. 2 1
      index.html
  2. 286 0
      pandora/singletons/Easings.js
  3. 29 15
      src/sketch.js

+ 2 - 1
index.html

@@ -4,7 +4,7 @@
     <meta charset="utf-8" />
     <meta name="viewport" content="width=device-width, initial-scale=1.0">
 
-    <title>Project Edu</title>
+    <title>Pandora</title>
 
     <link rel="stylesheet" type="text/css" href="style.css">
 
@@ -56,6 +56,7 @@
     
     <!-- Singletons -->
     <script type="text/javascript" src="pandora/Enums.js"></script>
+    <script type="text/javascript" src="pandora/singletons/Easings.js"></script>
   </head>
   
   <body>

+ 286 - 0
pandora/singletons/Easings.js

@@ -0,0 +1,286 @@
+/************************************************************************
+ * Easings.js
+ ************************************************************************
+ * Copyright (c) 2021 Pedro Tonini Rosenberg Schneider.
+ *
+ * This file is part of Pandora.
+ *
+ * Pandora is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * Pandora is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *     
+ * You should have received a copy of the GNU General Public License     
+ * along with Pandora.  If not, see <https://www.gnu.org/licenses/>.
+ *************************************************************************/
+
+/*
+ *
+ * Derived from Robert Penner's easing equations: http://robertpenner.com/easing/
+ * The original copyright notice is as follows:
+ * 
+ * TERMS OF USE - EASING EQUATIONS
+ * 
+ * Open source under the BSD License.
+ * 
+ * Copyright © 2001 Robert Penner
+ * All rights reserved.
+ * 
+ * Redistribution and use in source and binary forms, with or without modification,
+ * are permitted provided that the following conditions are met:
+ * 
+ * Redistributions of source code must retain the above copyright notice, this list of
+ * conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice, this list
+ * of conditions and the following disclaimer in the documentation and/or other materials
+ * provided with the distribution.
+ * 
+ * Neither the name of the author nor the names of contributors may be used to endorse
+ * or promote products derived from this software without specific prior written permission.
+ * 
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
+ * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
+ * GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
+ * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
+ * OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ */
+
+const Easings = {
+    // See https://easings.net/ for more details on each type of easing.
+    // t: current time, b: begInnIng value, c: change In value, d: duration.
+
+    Linear:
+    {
+        ease: function(x, t, b, c, d)
+        {
+            return b + (c * t / d);
+        }
+    },
+
+    Quad:
+    {
+        easeIn: function(x, t, b, c, d)
+        {
+            return c * (t /= d) * t + b;
+        },
+        easeOut: function(x, t, b, c, d)
+        {
+            return -c * (t /= d) * (t - 2) + b;
+        },
+        easeInOut: function(x, t, b, c, d)
+        {
+            if ((t /= d / 2) < 1) return c / 2 * t * t + b;
+            return -c / 2 * ((--t) * (t - 2) - 1) + b;
+        }
+    },
+
+    Cubic:
+    {
+        easeIn: function(x, t, b, c, d)
+        {
+            return c * (t /= d) * t * t + b;
+        },
+        easeOut: function(x, t, b, c, d)
+        {
+            return c * ((t = t / d - 1) * t * t + 1) + b;
+        },
+        easeInOut: function(x, t, b, c, d)
+        {
+            if ((t /= d / 2) < 1) return c / 2 * t * t * t + b;
+            return c / 2 * ((t -= 2) * t * t + 2) + b;
+        }
+    },
+
+    Quart:
+    {
+        easeIn: function(x, t, b, c, d)
+        {
+            return c * (t /= d) * t * t * t + b;
+        },
+        easeOut: function(x, t, b, c, d)
+        {
+            return -c * ((t = t / d - 1) * t * t * t - 1) + b;
+        },
+        easeInOut: function(x, t, b, c, d)
+        {
+            if ((t /= d / 2) < 1) return c / 2 * t * t * t * t + b;
+            return -c / 2 * ((t -= 2) * t * t * t - 2) + b;
+        }
+    },
+
+    Quint:
+    {
+        easeIn: function(x, t, b, c, d)
+        {
+            return c * (t /= d) * t * t * t * t + b;
+        },
+        easeOut: function(x, t, b, c, d)
+        {
+            return c * ((t = t / d - 1) * t * t * t * t + 1) + b;
+        },
+        easeInOut: function(x, t, b, c, d)
+        {
+            if ((t /= d / 2) < 1) return c / 2 * t * t * t * t * t + b;
+            return c / 2 * ((t -= 2) * t * t * t * t + 2) + b;
+        }
+    },
+
+    Sine:
+    {
+        easeIn: function(x, t, b, c, d)
+        {
+            return -c * Math.cos(t / d * (Math.PI / 2)) + c + b;
+        },
+        easeOut: function(x, t, b, c, d)
+        {
+            return c * Math.sin(t / d * (Math.PI / 2)) + b;
+        },
+        easeInOut: function(x, t, b, c, d)
+        {
+            return -c / 2 * (Math.cos(Math.PI * t / d) - 1) + b;
+        }
+    },
+
+    Expo:
+    {
+        easeIn: function(x, t, b, c, d)
+        {
+            return (t == 0) ? b : c * Math.pow(2, 10 * (t / d - 1)) + b;
+        },
+        easeOut: function(x, t, b, c, d)
+        {
+            return (t == d) ? b + c : c * (-Math.pow(2, -10 * t / d) + 1) + b;
+        },
+        easeInOut: function(x, t, b, c, d)
+        {
+            if (t == 0) return b;
+            if (t == d) return b + c;
+            if ((t /= d / 2) < 1) return c / 2 * Math.pow(2, 10 * (t - 1)) + b;
+            return c / 2 * (-Math.pow(2, -10 * --t) + 2) + b;
+        }
+    },
+
+    Circ:
+    {
+        easeIn: function(x, t, b, c, d)
+        {
+            return -c * (Math.sqrt(1 - (t /= d) * t) - 1) + b;
+        },
+        easeOut: function(x, t, b, c, d)
+        {
+            return c * Math.sqrt(1 - (t = t / d - 1) * t) + b;
+        },
+        easeInOut: function(x, t, b, c, d)
+        {
+            if ((t /= d / 2) < 1) return -c / 2 * (Math.sqrt(1 - t * t) - 1) + b;
+            return c / 2 * (Math.sqrt(1 - (t -= 2) * t) + 1) + b;
+        }
+    },
+
+    Elastic:
+    {
+        easeIn: function(x, t, b, c, d)
+        {
+            var s = 1.70158;
+            var p = 0;
+            var a = c;
+            if (t == 0) return b;
+            if ((t /= d) == 1) return b + c;
+            if (!p) p = d * .3;
+            if (a < Math.abs(c))
+            {
+                a = c;
+                var s = p / 4;
+            }
+            else var s = p / (2 * Math.PI) * Math.asin(c / a);
+            return -(a * Math.pow(2, 10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p)) + b;
+        },
+        easeOut: function(x, t, b, c, d)
+        {
+            var s = 1.70158;
+            var p = 0;
+            var a = c;
+            if (t == 0) return b;
+            if ((t /= d) == 1) return b + c;
+            if (!p) p = d * .3;
+            if (a < Math.abs(c))
+            {
+                a = c;
+                var s = p / 4;
+            }
+            else var s = p / (2 * Math.PI) * Math.asin(c / a);
+            return a * Math.pow(2, -10 * t) * Math.sin((t * d - s) * (2 * Math.PI) / p) + c + b;
+        },
+        easeInOut: function(x, t, b, c, d)
+        {
+            var s = 1.70158;
+            var p = 0;
+            var a = c;
+            if (t == 0) return b;
+            if ((t /= d / 2) == 2) return b + c;
+            if (!p) p = d * (.3 * 1.5);
+            if (a < Math.abs(c))
+            {
+                a = c;
+                var s = p / 4;
+            }
+            else var s = p / (2 * Math.PI) * Math.asin(c / a);
+            if (t < 1) return -.5 * (a * Math.pow(2, 10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p)) + b;
+            return a * Math.pow(2, -10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p) * .5 + c + b;
+        },
+    },
+
+    Back:
+    {
+        easeIn: function(x, t, b, c, d, s)
+        {
+            if (s == undefined) s = 1.70158;
+            return c * (t /= d) * t * ((s + 1) * t - s) + b;
+        },
+        easeOut: function(x, t, b, c, d, s)
+        {
+            if (s == undefined) s = 1.70158;
+            return c * ((t = t / d - 1) * t * ((s + 1) * t + s) + 1) + b;
+        },
+        easeInOut: function(x, t, b, c, d, s)
+        {
+            if (s == undefined) s = 1.70158;
+            if ((t /= d / 2) < 1) return c / 2 * (t * t * (((s *= (1.525)) + 1) * t - s)) + b;
+            return c / 2 * ((t -= 2) * t * (((s *= (1.525)) + 1) * t + s) + 2) + b;
+        }
+    },
+
+    Bounce:
+    {
+        easeIn: function(x, t, b, c, d)
+        {
+            return c - Easings.Bounce.easeOut(x, d - t, 0, c, d) + b;
+        },
+        easeOut: function(x, t, b, c, d)
+        {
+            if ((t /= d) < (1 / 2.75))
+                return c * (7.5625 * t * t) + b;
+            else if (t < (2 / 2.75))
+                return c * (7.5625 * (t -= (1.5 / 2.75)) * t + .75) + b;
+            else if (t < (2.5 / 2.75))
+                return c * (7.5625 * (t -= (2.25 / 2.75)) * t + .9375) + b;
+            else
+                return c * (7.5625 * (t -= (2.625 / 2.75)) * t + .984375) + b;
+        },
+        easeInOut: function(x, t, b, c, d)
+        {
+            if (t < d / 2) return Easings.Bounce.easeIn(x, t * 2, 0, c, d) * .5 + b;
+            return Easings.Bounce.easeOut(x, t * 2 - d, 0, c, d) * .5 + c * .5 + b;
+        }
+    },
+}

+ 29 - 15
src/sketch.js

@@ -1,26 +1,39 @@
-let test, test2;
-let monke;
+let test;
 
-class TestAudio extends AudioPlayer
+class TestObject extends Object2D
 {
+    _setup()
+    {
+        this.currTime = 0;
+        this.duration = 3;
+        this.position.y = 100;
+        this.position.x = 0;
+        this.targetXPos = 200;
 
-}
+        this.playing = false;
+    }
 
-class TestButton extends Button
-{
-    _setup()
+    _update(delta)
     {
-        this.setPosition(100, 100);
+        if (this.playing)
+        {
+            this.currTime = min(this.currTime + delta, this.duration);
+        }
+        this.position.x = Easings.Elastic.easeOut(0, this.currTime, 0, 300, this.duration);
     }
 
-    _onMousePressed()
+    _draw()
     {
-        this.getParent().play();
+        ellipse(0, 0, 20);
     }
+}
 
-    _onMouseReleased()
+class TestButton extends Button
+{
+    _onMousePressed()
     {
-        this.getParent().stop();
+        this.getParent().playing = true;
+        this.getParent().currTime = 0;
     }
 }
 
@@ -39,9 +52,10 @@ function setup()
     GameHandler.init();
     textFont(AssetHandler.getP5FontByName("Lato"));
 
-    test = new TestAudio("myTestAudio", AssetHandler.getP5AudioByName("music"));
-    test.autoplay();
-    test.addChild(new TestButton("myTestButton", "play audio"));
+    test = new TestObject("myTest");
+    but = new TestButton("myTestButton", "play");
+    but.setPosition(0, 200);
+    test.addChild(but);
     GameHandler.addRootObject(test);
 }