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AssetHandler.loadTexture("monke", "/assets/textures/monke.png");
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AssetHandler.loadTexture("monke", "/assets/textures/monke.png");
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- sf.addAnimation("monke", monke, 4, 4, [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15], 1);
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+ GameHandler.addRootObject(test);
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- test2 = new AnimatedSprite2D("myAnimSprite", null, sf);
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+ test.addChild(new TestObject("myTest3"))
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