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				|  |  | -/************************************************************************
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				|  |  | - * Shape2D.js
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				|  |  | - ************************************************************************
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				|  |  | - * Copyright (c) 2021 Pedro Tonini Rosenberg Schneider.
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				|  |  | - *
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				|  |  | - * This file is part of Pandora.
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				|  |  | - *
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				|  |  | - * Pandora is free software: you can redistribute it and/or modify
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				|  |  | - * it under the terms of the GNU General Public License as published by
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				|  |  | - * the Free Software Foundation, either version 3 of the License, or
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				|  |  | - * (at your option) any later version.
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				|  |  | - *
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				|  |  | - * Pandora is distributed in the hope that it will be useful,
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				|  |  | - * but WITHOUT ANY WARRANTY; without even the implied warranty of
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				|  |  | - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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				|  |  | - * GNU General Public License for more details.
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				|  |  | - *     
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				|  |  | - * You should have received a copy of the GNU General Public License     
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				|  |  | - * along with Pandora.  If not, see <https://www.gnu.org/licenses/>.
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				|  |  | - *************************************************************************/
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				|  |  | -
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				|  |  | -/**
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				|  |  | - * The {@code Shape2D} class represents a GameObject that inherits from
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				|  |  | - * Object2D and extends its functionality to automatically draw a Shape on the
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				|  |  | - * buffer, according to the data passed by a Shape component.
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				|  |  | - * 
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				|  |  | - * ! All GameObjects need to be inside the tree to do anything (can be added as a child
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				|  |  | - * ! of another GameObject on the tree or as a root).
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				|  |  | - * 
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				|  |  | - * @author Pedro Schneider
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				|  |  | - * 
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				|  |  | - * @class
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				|  |  | - */
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				|  |  | -class Shape2D extends Object2D
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				|  |  | -{
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				|  |  | -    /**
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				|  |  | -     * Initializes a Shape2D GameObject with the specified parameters.
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				|  |  | -     * 
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				|  |  | -     * @param {String} name         name for this Shape2D;
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				|  |  | -     * @param {SHAPES} shapeType    type of the shape for this Shape2D. 
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				|  |  | -     * @param {Shape} shape         dta for the shape of this Shape2D.
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				|  |  | -     * 
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				|  |  | -     * @constructor
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				|  |  | -     */
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				|  |  | -    constructor(name, shapeType = null, shape = null)
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				|  |  | -    {
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				|  |  | -        super(name);
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				|  |  | -
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				|  |  | -        this.shapeType = shapeType; // This Shape2D's shape type.
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				|  |  | -        this.shape = shape; // This Shape2D's shape data.
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				|  |  | -
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				|  |  | -        this.shapeMode = CORNER; // This Shape2D's shape mode.
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				|  |  | -        this.fillColor = color(255); // This Shape2D's fill color.
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				|  |  | -        this.noFill = false; // Should this Shape2D be filled with a color?
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				|  |  | -        this.strokeWeight = 1; // This Shape2D's stroke weight.
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				|  |  | -        this.strokeColor = color(0); // This Shape2D's stroke color.
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				|  |  | -        this.noStroke = false; // Should this Shape2D have an outline?
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				|  |  | -    }
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				|  |  | -
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				|  |  | -    /**
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				|  |  | -     * Applies this Object2D's transform before calling this GameObject's _draw() callback
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				|  |  | -     * and recursively calls the same callback on all of it's children. Also draws a shape
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				|  |  | -     * on the buffer based on the data passed to this GameObject.
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				|  |  | -     * 
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				|  |  | -     * @param {number} delta    number in seconds ellapsed since the last frame.
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				|  |  | -     * @param {p5.Graphics} db  secondary buffer to draw to.
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				|  |  | -     * 
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				|  |  | -     * @override
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				|  |  | -     */
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				|  |  | -    draw(delta, db)
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				|  |  | -    {
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				|  |  | -        db.push();
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				|  |  | -        db.translate(this.position.x, this.position.y);
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				|  |  | -        db.rotate(this.rotationDegrees);
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				|  |  | -        db.scale(this.scale.x, this.scale.y);
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				|  |  | -
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				|  |  | -        db.fill(this.fillColor);
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				|  |  | -        db.strokeWeight(this.strokeWeight)
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				|  |  | -        db.stroke(this.strokeColor);
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				|  |  | -
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				|  |  | -        if (this.noFill) db.noFill();
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				|  |  | -        if (this.noStroke) db.noStroke();
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				|  |  | -        switch (this.shapeType)
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				|  |  | -        {
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				|  |  | -            case SHAPES.RECT:
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				|  |  | -                db.rectMode(this.shapeMode);
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				|  |  | -                db.rect(0, 0, this.shape.w, this.shape.h);
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				|  |  | -                break;
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				|  |  | -            case SHAPES.ELLIPSE:
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				|  |  | -                db.ellipseMode(this.shapeMode);
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				|  |  | -                db.ellipse(0, 0, this.shape.rx, this.shape.ry);
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				|  |  | -        }
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				|  |  | -
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				|  |  | -        this._draw(delta, db);
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				|  |  | -
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				|  |  | -        for (let i = 0; i < this.children.length; i++)
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				|  |  | -            this.children[i].draw(delta, db);
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				|  |  | -
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				|  |  | -        db.pop()
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				|  |  | -    }
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				|  |  | -}
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