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@@ -9,6 +9,10 @@ class FoodHuntGame extends Object2D
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tree = null;
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/** @type {Object2D} */
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fruits = null;
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+ /** @type {FoodHuntBasket} */
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+ basket = null;
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+ /** @type {FoodHuntDialogue} */
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+ dialogue = null;
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/** @type {Timer} */
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initialTimer = null;
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@@ -16,14 +20,21 @@ class FoodHuntGame extends Object2D
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gameTimer = null;
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/** @type {Timer} */
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fruitsTimer = null;
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+ /** @type {Timer} */
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+ endGameTimer = null;
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/** @type {Boolean} */
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gameStarted = false;
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/** @type {Boolean} */
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gameEnded = false;
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+ /** @type {Number} */
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+ points = 0;
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+
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_setup()
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{
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+ this.drawOnTopOfChildren = true;
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+
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// Create back button
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this.backButton = new Button("BackButton");
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this.backButton.setLabel("Voltar");
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@@ -36,24 +47,37 @@ class FoodHuntGame extends Object2D
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this.tree = new FoodHuntTree("Tree");
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this.addChild(this.tree);
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- this.fruits = new Object2D("Fruits");
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- this.addChild(this.fruits);
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-
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this.player = new FoodHuntPlayer("Player");
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this.player.updatePaused = true;
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this.addChild(this.player);
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+ this.fruits = new Object2D("Fruits");
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+ this.fruits.setPosition(1920 / 2, -100);
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+ this.addChild(this.fruits);
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+
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+ this.basket = new FoodHuntBasket("Basket");
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+ this.basket.player = this.player;
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+ this.addChild(this.basket);
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+
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+ this.dialogue = new FoodHuntDialogue("Dialogue");
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+ this.dialogue.connect("dialogueFinished", this, "_onDialogueFinished");
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+ this.addChild(this.dialogue);
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+
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this.initialTimer = new Timer("InitialTimer", 4, true, true);
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this.initialTimer.connect("timeout", this, "_onInitialTimerTimeout");
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this.addChild(this.initialTimer);
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- this.gameTimer = new Timer("GameTimer", 60, false, true);
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+ this.gameTimer = new Timer("GameTimer", 10, false, true);
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this.gameTimer.connect("timeout", this, "_onGameTimerTimeout");
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this.addChild(this.gameTimer);
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this.fruitsTimer = new Timer("FruitsTimer", 1, false, true);
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this.fruitsTimer.connect("timeout", this, "_onFruitsTimerTimeout");
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this.addChild(this.fruitsTimer);
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+
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+ this.endGameTimer = new Timer("EndGametimer", 1, false, true);
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+ this.endGameTimer.connect("timeout", this, "_onEndGameTimerTimeout");
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+ this.addChild(this.endGameTimer);
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}
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_draw( /** @type {number} */ delta, /** @type {p5.Graphics} */ db)
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@@ -75,13 +99,15 @@ class FoodHuntGame extends Object2D
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}
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}
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- else if (!this.gameEnded)
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- {
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- db.textAlign(RIGHT, TOP);
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- db.fill(255);
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- db.textSize(75);
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- db.text(`${int(this.gameTimer.timeLeft - 0.0001 + 1)}`, 1920 - 10, 0 + 10);
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- }
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+ db.textAlign(RIGHT, TOP);
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+ db.fill(255);
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+ db.textSize(50);
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+
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+ if (!this.gameEnded)
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+ db.text(`t: ${int(this.gameTimer.timeLeft - 0.0001 + 1)}`, 1920 - 10, 10);
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+ else
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+ db.text(`t: 0`, 1920 - 10, 10);
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+ db.text(`p: ${this.points}`, 1920 - 10, 60);
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}
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_onBackClicked()
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@@ -97,18 +123,41 @@ class FoodHuntGame extends Object2D
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this.player.updatePaused = false;
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this.gameTimer.start();
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this.fruitsTimer.start();
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- console.log("start");
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}
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_onFruitsTimerTimeout()
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{
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- console.log("fruit fell");
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+ var newFruit = new FoodHuntFruit("Fruit");
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+ newFruit.position.x = random(-550, 550);
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+ newFruit.basket = this.basket;
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+ newFruit.connect("collected", this, "_onFruitCollected");
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+ this.fruits.addChild(newFruit);
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this.fruitsTimer.start(random(3, 4));
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}
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+ _onFruitCollected()
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+ {
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+ this.points += 3;
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+ }
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+
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_onGameTimerTimeout()
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{
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this.gameEnded = true;
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- console.log("game ended");
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+ this.fruitsTimer.stop();
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+ this.endGameTimer.start(2);
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+ }
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+
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+ _onEndGameTimerTimeout()
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+ {
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+ this.player.updatePaused = true;
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+ this.player.direction = 0;
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+ this.dialogue._initDialogue();
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+ }
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+
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+ _onDialogueFinished()
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+ {
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+ var ems = new EarthMinigameSelector("EarthMinigameSelector");
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+ GameHandler.addRootObject(ems);
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+ this.queueFree();
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}
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}
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