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				|  |  | +/************************************************************************
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				|  |  | + * Area2D.js
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				|  |  | + ************************************************************************
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				|  |  | + * Copyright (c) 2021 Pedro Tonini Rosenberg Schneider.
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				|  |  | + *
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				|  |  | + * This file is part of Pandora.
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				|  |  | + *
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				|  |  | + * Pandora is free software: you can redistribute it and/or modify
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				|  |  | + * it under the terms of the GNU General Public License as published by
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				|  |  | + * the Free Software Foundation, either version 3 of the License, or
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				|  |  | + * (at your option) any later version.
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				|  |  | + *
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				|  |  | + * Pandora is distributed in the hope that it will be useful,
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				|  |  | + * but WITHOUT ANY WARRANTY; without even the implied warranty of
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				|  |  | + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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				|  |  | + * GNU General Public License for more details.
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				|  |  | + *     
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				|  |  | + * You should have received a copy of the GNU General Public License     
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				|  |  | + * along with Pandora.  If not, see <https://www.gnu.org/licenses/>.
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				|  |  | + *************************************************************************/
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				|  |  | +
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				|  |  | +/**
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				|  |  | + * The {@code Area2D} class represents a GameObject that has a shape and can
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				|  |  | + * detect the mouse on the secondary buffer.
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				|  |  | + * 
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				|  |  | + * ! All GameObjects need to be inside the tree to do anything (can be added as a child
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				|  |  | + * ! of another GameObject on the tree or as a root).
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				|  |  | + * 
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				|  |  | + * @author Pedro Schneider
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				|  |  | + * 
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				|  |  | + * @class
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				|  |  | + */
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				|  |  | +class Area2D extends Object2D
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				|  |  | +{
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				|  |  | +    /**
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				|  |  | +     * Creates an empty Area2D with the specified parameters.
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				|  |  | +     * 
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				|  |  | +     * @param {String} name             name for the Area2D GameObject.
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				|  |  | +     * @param {SHAPES} shapeType        type of the shape on the Area2D.
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				|  |  | +     * @param {Shape} shape             data for the shape of the Area2D.
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				|  |  | +     * @param {boolean} listenToMouse   should this Area2D interact with the mouse?
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				|  |  | +     *                                  Default is true.
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				|  |  | +     * @param {boolean} drawDebug       should the Area2D's shape be drawn to the 
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				|  |  | +     *                                  secondary buffer? Default is false.
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				|  |  | +     * 
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				|  |  | +     * @constructor
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				|  |  | +     */
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				|  |  | +    constructor(name, shapeType, shape, listenToMouse = true, drawDebug = false)
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				|  |  | +    {
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				|  |  | +        super(name);
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				|  |  | +
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				|  |  | +        this.shapeType = shapeType;
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				|  |  | +        this.shape = shape;
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				|  |  | +        this.listenToMouse = listenToMouse;
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				|  |  | +        this.drawDebug = drawDebug;
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				|  |  | +
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				|  |  | +        this.mouseIn = false;
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				|  |  | +    }
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				|  |  | +
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				|  |  | +    /**
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				|  |  | +     * Sets wether or not the Area2D's shape should be drawn to the screen.
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				|  |  | +     * 
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				|  |  | +     * @param {boolean} val new value for drawDebug.
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				|  |  | +     */
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				|  |  | +    setDrawDebug(val)
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				|  |  | +    {
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				|  |  | +        this.drawDebug = val;
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				|  |  | +    }
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				|  |  | +
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				|  |  | +    /**
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				|  |  | +     * Defines default signals for Area2Ds and serves as the caller to this Area2Ds's
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				|  |  | +     * _initSignals() callbacks.
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				|  |  | +     * 
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				|  |  | +     * @signal mouseEntered emited once every time the mouse enters this Area2D's shape.
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				|  |  | +     * @signal mouseExited  emited once every time the mouse exits this Area2D's shape.
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				|  |  | +     * 
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				|  |  | +     * @override
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				|  |  | +     */
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				|  |  | +    initSignals()
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				|  |  | +    {
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				|  |  | +        this.addSignal("mouseEntered");
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				|  |  | +        this.addSignal("mouseExited");
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				|  |  | +
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				|  |  | +        this._initSignals();
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				|  |  | +    }
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				|  |  | +
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				|  |  | +    /**
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				|  |  | +     * Checks for the mouse position over this Area2D's shape and recursively calls the _update(delta)
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				|  |  | +     * callback for this GameObject and all of it's children.
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				|  |  | +     * 
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				|  |  | +     * @param {number} delta    number of ellapsed seconds since the last frame.
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				|  |  | +     * 
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				|  |  | +     * @override
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				|  |  | +     */
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				|  |  | +    update(delta)
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				|  |  | +    {
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				|  |  | +        if (this.listenToMouse)
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				|  |  | +        {
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				|  |  | +            if (this.shape.isIn(GameHandler.mouseX - this.position.x, GameHandler.mouseY - this.position.y))
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				|  |  | +            {
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				|  |  | +                if (!this.mouseIn)
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				|  |  | +                    this.emitSignal("mouseEntered");
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				|  |  | +                this.mouseIn = true;
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				|  |  | +            }
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				|  |  | +            else
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				|  |  | +            {
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				|  |  | +                if (this.mouseIn)
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				|  |  | +                    this.emitSignal("mouseExited");
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				|  |  | +                this.mouseIn = false;
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				|  |  | +            }
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				|  |  | +        }
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				|  |  | +
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				|  |  | +        this._update(delta);
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				|  |  | +        for (let i = 0; i < this.children.length; i++)
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				|  |  | +            this.children[i].update(delta);
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				|  |  | +    }
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				|  |  | +
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				|  |  | +    /**
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				|  |  | +     * Applies this Object2D's transform before calling this GameObject's _draw() callback
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				|  |  | +     * and recursively calls the same callback on all of it's children. Also draws this Area2D's
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				|  |  | +     * shape to the secondary buffer if requested.
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				|  |  | +     * 
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				|  |  | +     * @param {number} delta    number in seconds ellapsed since the last frame.
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				|  |  | +     * @param {p5.Graphics} db  secondary buffer to draw to.
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				|  |  | +     * 
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				|  |  | +     * @override
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				|  |  | +     */
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				|  |  | +    draw(delta, db)
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				|  |  | +    {
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				|  |  | +        if (!this.visible) return;
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				|  |  | +
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				|  |  | +        db.push();
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				|  |  | +        db.translate(this.position.x, this.position.y);
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				|  |  | +        db.rotate(this.rotationDegrees);
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				|  |  | +        db.scale(this.scale.x, this.scale.y);
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				|  |  | +
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				|  |  | +        if (this.drawDebug)
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				|  |  | +        {
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				|  |  | +            db.push();
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				|  |  | +            db.noStroke();
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				|  |  | +            db.fill(0, 0, 100, 100);
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				|  |  | +            switch (this.shapeType)
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				|  |  | +            {
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				|  |  | +                case SHAPES.ELLIPSE:
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				|  |  | +                    db.ellipseMode(CENTER);
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				|  |  | +                    db.ellipse(0, 0, this.shape.rx * 2, this.shape.ry * 2);
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				|  |  | +                    break;
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				|  |  | +                case SHAPES.RECT:
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				|  |  | +                    db.rectMode(CENTER);
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				|  |  | +                    db.rect(0, 0, this.shape.w, this.shape.h);
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				|  |  | +                    break;
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				|  |  | +            }
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				|  |  | +            db.pop();
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				|  |  | +        }
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				|  |  | +
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				|  |  | +        this._draw(delta, db);
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				|  |  | +
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				|  |  | +        for (let i = 0; i < this.children.length; i++)
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				|  |  | +            this.children[i].draw(delta, db);
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				|  |  | +
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				|  |  | +        db.pop()
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				|  |  | +    }
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				|  |  | +}
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