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+/************************************************************************
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+ * Area2D.js
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+ ************************************************************************
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+ * Copyright (c) 2021 Pedro Tonini Rosenberg Schneider.
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+ *
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+ * This file is part of Pandora.
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+ *
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+ * Pandora is free software: you can redistribute it and/or modify
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+ * it under the terms of the GNU General Public License as published by
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+ * the Free Software Foundation, either version 3 of the License, or
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+ * (at your option) any later version.
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+ *
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+ * Pandora is distributed in the hope that it will be useful,
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+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
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+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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+ * GNU General Public License for more details.
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+ *
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+ * You should have received a copy of the GNU General Public License
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+ * along with Pandora. If not, see <https://www.gnu.org/licenses/>.
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+ *************************************************************************/
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+
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+/**
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+ * The {@code Area2D} class represents a GameObject that has a shape and can
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+ * detect the mouse on the secondary buffer.
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+ *
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+ * ! All GameObjects need to be inside the tree to do anything (can be added as a child
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+ * ! of another GameObject on the tree or as a root).
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+ *
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+ * @author Pedro Schneider
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+ *
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+ * @class
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+ */
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+class Area2D extends Object2D
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+{
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+ /**
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+ * Creates an empty Area2D with the specified parameters.
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+ *
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+ * @param {String} name name for the Area2D GameObject.
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+ * @param {SHAPES} shapeType type of the shape on the Area2D.
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+ * @param {Shape} shape data for the shape of the Area2D.
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+ * @param {boolean} listenToMouse should this Area2D interact with the mouse?
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+ * Default is true.
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+ * @param {boolean} drawDebug should the Area2D's shape be drawn to the
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+ * secondary buffer? Default is false.
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+ *
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+ * @constructor
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+ */
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+ constructor(name, shapeType, shape, listenToMouse = true, drawDebug = false)
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+ {
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+ super(name);
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+
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+ this.shapeType = shapeType;
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+ this.shape = shape;
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+ this.listenToMouse = listenToMouse;
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+ this.drawDebug = drawDebug;
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+
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+ this.mouseIn = false;
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+ }
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+
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+ /**
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+ * Sets wether or not the Area2D's shape should be drawn to the screen.
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+ *
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+ * @param {boolean} val new value for drawDebug.
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+ */
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+ setDrawDebug(val)
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+ {
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+ this.drawDebug = val;
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+ }
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+
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+ /**
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+ * Defines default signals for Area2Ds and serves as the caller to this Area2Ds's
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+ * _initSignals() callbacks.
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+ *
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+ * @signal mouseEntered emited once every time the mouse enters this Area2D's shape.
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+ * @signal mouseExited emited once every time the mouse exits this Area2D's shape.
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+ *
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+ * @override
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+ */
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+ initSignals()
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+ {
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+ this.addSignal("mouseEntered");
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+ this.addSignal("mouseExited");
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+
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+ this._initSignals();
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+ }
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+
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+ /**
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+ * Checks for the mouse position over this Area2D's shape and recursively calls the _update(delta)
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+ * callback for this GameObject and all of it's children.
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+ *
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+ * @param {number} delta number of ellapsed seconds since the last frame.
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+ *
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+ * @override
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+ */
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+ update(delta)
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+ {
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+ if (this.listenToMouse)
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+ {
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+ if (this.shape.isIn(GameHandler.mouseX - this.position.x, GameHandler.mouseY - this.position.y))
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+ {
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+ if (!this.mouseIn)
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+ this.emitSignal("mouseEntered");
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+ this.mouseIn = true;
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+ }
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+ else
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+ {
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+ if (this.mouseIn)
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+ this.emitSignal("mouseExited");
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+ this.mouseIn = false;
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+ }
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+ }
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+
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+ this._update(delta);
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+ for (let i = 0; i < this.children.length; i++)
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+ this.children[i].update(delta);
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+ }
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+
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+ /**
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+ * Applies this Object2D's transform before calling this GameObject's _draw() callback
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+ * and recursively calls the same callback on all of it's children. Also draws this Area2D's
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+ * shape to the secondary buffer if requested.
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+ *
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+ * @param {number} delta number in seconds ellapsed since the last frame.
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+ * @param {p5.Graphics} db secondary buffer to draw to.
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+ *
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+ * @override
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+ */
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+ draw(delta, db)
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+ {
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+ if (!this.visible) return;
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+
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+ db.push();
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+ db.translate(this.position.x, this.position.y);
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+ db.rotate(this.rotationDegrees);
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+ db.scale(this.scale.x, this.scale.y);
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+
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+ if (this.drawDebug)
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+ {
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+ db.push();
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+ db.noStroke();
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+ db.fill(0, 0, 100, 100);
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+ switch (this.shapeType)
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+ {
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+ case SHAPES.ELLIPSE:
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+ db.ellipseMode(CENTER);
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+ db.ellipse(0, 0, this.shape.rx * 2, this.shape.ry * 2);
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+ break;
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+ case SHAPES.RECT:
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+ db.rectMode(CENTER);
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+ db.rect(0, 0, this.shape.w, this.shape.h);
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+ break;
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+ }
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+ db.pop();
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+ }
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+
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+ this._draw(delta, db);
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+
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+ for (let i = 0; i < this.children.length; i++)
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+ this.children[i].draw(delta, db);
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+
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+ db.pop()
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+ }
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+}
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